Showing posts with label Rhythm Action. Show all posts
Showing posts with label Rhythm Action. Show all posts

Wednesday, October 19, 2011

Dance Central 2 Demo + Full Tracklist Reveal!



Harmonix, the masters of all things rhythm action on this side of the pond (my words) has finally put out a demo for their highly anticipated title, Dance Central 2! This comes hot on the heels of their last announcement, which revealed the final tracks in the game's 44 song setlist (detailed below). Combine that number with the songs from the original game, and between the on disc and DLC content, prospective rump shakers will have over 100 tracks to dance to on October 25th.






The demo brings with it a few new features: The game's all-new simultaneous Dance Battle mode, which is exactly what it sounds, pitting two players in a simultaneous competition for points, and the revamped Break It Down tutorial, which gives players even greater control over learning the routines with new rewind/slow options. There are also subtle improvements brought to the core dancing mode, which an also be explored in a solo session.





“Club Can't Handle Me” by Flo Rida ft. David Guerra, and “Bulletproof” by La Roux are the two songs on the plate for this preview, and while at the time of writing I was only able to try out the former, I have to say, the body tracking and seamless way each move segues into each other to form a routine has been tightened up considerably, along with the more detailed and fantastic animations backing it all. I really didn't think Dance Central could look any better than the previous one, but they've really done it again, using their unique art style to the max via animation and subtleties in the most personable way I've seen since The Beatles Rock Band.



I've posted the full track list below for those interested in order of their difficulty tier, but I really have only one question: Who is going to join me for some Haddaway come Tuesday?

No seriously. Bring a suit.

Dance Central 2 Tracklist

Sandstorm – Darude
Mai Ai Hee (Dragostea Din Tea) – O-Zone
Reach – Atlantic Connection And Armanni Reign
Real Love – Mary J. Blige

Venus – Bananarama
Bulletproof – La Roux
Turn Me On – Kevin Lyttle
Last Night – P. Diddy feat. Keyshia Cole
The Humpty Dance – Digital Underground
Impacto (Remix) – Daddy Yankee feat. Fergie
This Is How We Do It – Montell Jordan
The Breaks – Kurtis Blow

Hot Stuff – Donna Summer
Body to Body – Electric Valentine
Fire Burning – Sean Kingston
You’re A Jerk – New Boyz
Oops (Oh My) – Tweet feat. Missy Elliot
Right Thurr – Chingy
Rude Boy – Rihanna
Nothin’ On You – B.O.B feat. Bruno Mars
Club Can’t Handle Me – Flo Rida feat. David Guetta
I Like It – Enrique Iglesias feat. Pitbull

Massive Attack – Nikki Minaj feat. Sean Garrett
My Prerogative – Bobby Brown
Grenade – Bruno Mars
I Wish For You – Exile
Meddle – Little Boots
Goodies – Ciara

Born This Way – Lady Gaga
Whip My Hair – Willow Smith
Conceited (There’s Something About Remy) – Remy Ma
What Is Love? – Haddaway
Like A G6 – Far East Movement
Yeah! – Usher feat. Lil’ Jon & Ludacris
Bad Romance – Lady Gaga
DJ Got Us Fallin’ In Love – Usher feat. Pitbull

Run (Natural Disaster) – Gnarls Barkley
Baby Got Back (Mix Mix) – Sir Mix-A-Lot
Technologic – Daft Punk
Somebody To Love – Justin Bieber

Satellite – Lena
Get Ur Freak On – Missy Elliot
Toxic – As made famous by Britney Spears
Sexy Chick – David Guetta feat. Akon




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Tuesday, August 23, 2011

Groove Coasting



Few games have inspired a state of wonder and excitement in me the way Groove Coaster has.

Reisuke Ishida, creator of Space Invaders: Infinity Gene is back. Already having reinvented the classic shooter for a new generation, he’s got his sights on a new genre—rhythm action. Sometimes, it’s the simplest things that resonate the most, and if a Tron-esque visual style, married with an uptempo soundtrack and evolutionary gameplay could work for the most basic of shooters, could the same treatment be used to revive the rarely changing rhythm landscape?

Groove Coaster
For: iOS 4.2 (iPhone, iPad, iPad 2, iPod Touch)
Publisher: Taito corp.
Price: $2.99
Release: 7/28/2011 (North America)


The premise is simple, your avatar follows a line from start to finish, and along the way, there are dots along the way that you have to tap in rhythm to the song being played. When you’re successful, the instrument in question rings out and the song sounds better, miss one, and the instrument sounds muted. However, to offer such a plain explanation would be selling the experience short, as the game expands from simple taps, to holds, to all out swiping gestures at higher difficulties, and the lines themselves change depending on the song played, veering off in strange angles and wrapping around itself in tune with the song. It’s surreal and exciting all at once.



This is exactly where Groove Coaster shines. One conundrum of rhythm games is that no matter how great the music is, most offer up the same interface and visual feedback no matter the song being played, leaving the difficulty to be the only distinction between tracks. Here, I can’t say the same thing. Each visualization here not only is unique to the song being played, but are also so distinct, each song feels like its own experience, and it’s one related to the song being played in a more intimate fashion. So where a techno song is filled with harsh lines and curves that veer off at ninety degree angles to the beat, a jazzier song is filled with softer curves and a slower pace that feels more akin to travelling on a wave of sound. The decision to use wireframe visuals was a wise one, and one that’s easy to appreciate especially as the game starts playing tricks with depth and other effects to obscure notes.

For the diehards or rhythm aficionados, there’s a leveling system in place that unlocks new skins, avatars and items, which serve as modifiers for each track affecting things like the visuals, just in case you need the visuals even more trippy than they already are, or how you accumulate score. Having Game Center, Leaderboards for each song are also a must, and there are plenty of reasons to return to each song, not that anyone would complain about the 16 already on display. All this and I haven’t even mentioned the in-game store with extra tracks, avatars and items to buy…



Groove Coaster is something special. Not just because of the visuals, or the excellent music, or the ingenious touch-screen gameplay, but rather, how all three manage to come together in a way that would make Tetsuya Mizuguchi lose sleep at night. It’s an innovative, engaging ride of sights and sounds that filled me with a feeling of excitement I haven’t felt since playing the original Rez on the PS2 nearly a decade ago. Long story short, if you have a pulse at all, you’ll find something to enjoy here. Is there a higher recommendation than that?

Rating: 9.5



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Wednesday, April 27, 2011

Crying Wolf – DJ Hero 2 Ultra Records Mix Pack Review



Well, don’t I feel like a conspiracy theorist.

Far from running around for several months declaring the not-so-harmonious death of my favorite music franchise several times over,I truly believed that the last pack (that in itself the last-last pack) was all there was, and after completing the slightly underwhelming last (last) one, I packed my turntable away, and lost myself in a sea of FPS games. Imagine my surprise when news of this seemingly random mix pack found it’s way into my mailbox. Done? Bug-eyed much?

Now imagine my amazement when the words Deadmau5, Benny Benassi and Yolanda Be Cool crossed my eyes.

Oh, I’m done declaring this series dead. Yes I am.


DJ Hero 2 “Ultra Mix Pack" (Downloadable Content)
For: Xbox 360, PS3, Wii (Songs sold as individual tracks)
Publisher: Activision/Freestyle Games
Price: 640 Microsoft Points, $7.99 PSN, 300 Wii points (per track)
Release: 4/19/2011

Reviewed on Expert difficulty; Individual songs on a 1-5 point scale, overall is by 10 and not an average.


Benny Benassi - House Music




As it stands, House Music was already a deep, bass heavy song, but FSG apparently wasn’t satisfied with completely buzzing your ears off with one of BB’s finest. No, I’m pretty sure they wanted to make your head explode with a high-tier track. It was a SUCCESS, with their manic style complimenting this already up tempo track with a range of effects that make it sound like it received a shot of adrenaline. It’s all deep lows and piercing effects here, with a challenging, tap heavy chart that has its scratches and samples paced just right to lend a feeling of control over the beat. Even the scratchdown>tap pattern from “Sexy Chick” makes a return here, and it managed to throw me off when it came back at me in reverse. Excellent, excellent track to kick things off, and I don’t say it lightly. It captured the energy of the original perfectly, and only changed things slightly to make it distinct as a DJH mix. Believe that I couldn’t stop myself from dancing in my seat.

Rating: 5/5

Deadmau5 - Sofi Needs A Ladder



Deadmau5 and Sofi’s affair first graced my ears in Need for Speed: Hot Pursuit, and the fandom carried over into the (awesome) album 4x4=12, so I practically decided while downloading this DLC that it would be my favorite song in the pack. The sad truth is that, it is not. This however, does not mean it’s bad. It’s an oddly reverse take on the original, in that it starts out slow with lyrics from the END of the song, and then incorporates the rest about 2/3rds through for a better paced finish. While this change really affects how the song sounds and feels (and it does feel odd if you’re used to the original), it’s still undeniably Deadmau5. Call me crazy, but FSG must know that he’s an avid gamer, because this is a pretty challenging track that actually had my fingers cramping a bit midway through. At the end of the day however, it’s a good track, but not the great one I was expecting. I also can’t shake the feeling that it seems like a bit of a missed opportunity to mess with Sofi’s lyrics as well. Listening to her call out her addiction in metaphors in the original seemed ripe for mixing, but even if they weren’t feeling creative enough for the entire song, having them intact would’ve been better than cutting most of them out, similar to the way “Move for Me” was charted. I feel like it’s the one thing holding this track from the greatness it should’ve been.

Rating: 3/5

Yolanda Be Cool - We Speak No Americano



Fun fun fun. This track, whose band doubles as a Pulp Fiction reference (trivia!) has much going for it, already sampling the humorous song Tu vuò fà l'americano. As a result, it has a nutty, goofy feel to it, with samples in all the right places and enough mixed challenge to keep you guessing. The various ways FSG has managed to keep this game tricky is impressive, and I don’t know who can hit that series of taps/scratches without spraining something, but power to them. As good as I am, I’m pretty sure I broke something on my first attempt. Don’t let this ward you off though, because the song is so much fun that it becomes irrelevant about halfway through. I had fun with this one, and I love the sound they came up with for it. As I mentioned about House Music earlier, this is an example of a remix shaking things up enough to make it different from the original, with just enough flavor to keep it familiar. Kudos.

Rating:5/5

This is prime. If I didn’t know any better, I’d say FSG is pulling out all the stops, making a case for DJ Hero’s continued existence with an outburst of talent and wit. The in-game “hero feed” says that this is the final DLC pack for the game. Excuse me if I have trouble believing that after hearing it so many times before. I have faith in them. Ten DLC packs spanning twenty-nine songs later, I’m still on board, and I’m still dancing to what I consider one of the best game soundtracks ever. Anyone listening to this music and deciding the series needs to close is outright insane. There couldn’t be a stronger case for this to go on.

Rating: 9.0

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Wednesday, March 9, 2011

Dance Zero.



Go Kotick!

After the success of games like Just Dance, which placed dancing back on the map after years of DDR struggling to maintain relevance, and Dance Central, which took it to another technical level, it's no surprise that in their wake, a slew of other dancing titles have been released, trying to get a piece of the new best thing. Interchangeable, and of questionable quality, they're all out to get our dollars now via the medium of booty shaking.



Know what that means? Of course you do!

Rumor has it, Activision is working on their own competitor in the dancing space, predictably titled Dance Hero. Now before anyone gets inflamed with rage, know that shortly after purchasing the Guitar Hero brand, Activision went patent crazy, trademarking every possible permutation of Hero they could think of, running amok with expected Guitar, Drum, Rock titles affixed to the brand for prospective games , to more ridiculous sounding ones like Guitar Villain.Dance Hero was among the crazier of those patents, and three years ago, it sounded a lot more ridiculous than it does now.

...Yeah. Don't compete too hard with the crickets.

My question is: Didn't they learn from the last time they tried to go up against an innovator with their ingenuous, exploitative ways? I can't see this going anywhere good. Dance games in general are a questionable medium, so concerned with accessibility that none actually gauge performance accurately aside from Dance Central. Even monolith vet DDR doesn't capture the actual act of dancing in the way DC does. So WHAT exactly is Activision going to bring to the table aside from something blatantly bandwagon riding and devoid of effort like Michael Jackson: The Experience?



The more information I recieve for a rumor, the more I flinch, but apparently these are the songs allegedly in the works so far:

"2012" by Jay Sean (feat Nicki Minaj)
"Out Of Space" by The Prodigy.
"The Way I Are" by Timbaland (feat Keri Hilson and D.O.E.)
"Take Over Control" by Afrojack (feat Evan Simon)

Kotaku, you'd better be lying to me. I can't see any good coming of this.

Source: Kotaku

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Wednesday, March 2, 2011

Oscillating challenge - Pendulum Mix Pack Review



"We don’t do this just to fulfil a corporate aspiration – we want to make credible music games."

I fondly remember that quote, as it’s from Jaime Jackson, creative director at FreeStyle Games. Against all odds, DJ Hero released right at the point where the music genre was peaking in its oversaturation, and many, myself included doubted the game, on one level its credibility as a legit musical experience, and another as a competent game. Fast forward to now, two games and over 200 original mixes later, and not only was the game a huge success, but it brought fans of several genres together in a way that even Guitar Hero couldn’t manage. I know it introduced me to more than a few artists I never would’ve experienced otherwise, and this is a fine example. I think—no, I KNOW part of the fun of making a rhythm game must be the opportunity to collaborate with all kinds of artists in order to keep things fresh for the audience. In that respect, I think the quote above was fulfilled. Their efforts have never spoken of any corporate nudging, and more of artists doing just that, making genuine art.

Usually, their mixes are all original mashups, but every so often, they’ll single out an artist and do a few spirited remixes, putting their own mark, and sometimes even besting the originals. Now they’ve teamed up with Australian band Pendulum for their latest, and very likely last mix pack. Did they end this party with a bang, or was their unexpected last pack a dud that ends the series with a dull thud?

DJ Hero 2 “Pendulum Mix Pack" (Downloadable Content)
For: Xbox 360, PS3, Wii (Songs sold as individual tracks)
Publisher: Activision/Freestyle Games
Price: 640 Microsoft Points, $7.99 PSN, 300 Wii points (per track)
Release: 1/18/2011

Reviewed on Expert difficulty; Individual songs on a 1-5 point scale, overall is by 10 and not an average.


Pendulum - Salt In The Wounds



Crossfade spikes are actually my weak point, and this song has a TON of them, right out of the gate. Crossfading is one of my favorite parts of the DJH experience, as moving about between tracks with precision and rhythm is an intuitive feeling that’s second to none. That having been said, this is most definitely a crossfade track akin to 5th Symphony or Groundhog, where quick switches are balanced with on-switch taps and scratches to great effect!Sat in the Wounds was already a great piece of electronica, swift, yet dirty in the spots where it needs to slow down. Little has changed in FSG’s interpretation, as it’s still a very high energy song that sounds surprisingly like it plays. While it has a great deal more effects than its original version, the augmentations only serve to “Hero-ify” the track and turn it into a tricky challenge at best, and a more than suitable remix at worst. Quite nice.

Rating: 5/5

Pendulum - Set Me On Fire



This song was one of my favorites from the album—and with good reason, it reminded me of an old-school videogame, something that wouldn’t sound out of place aside a mid or final boss character. Its chiptune-like nature aside, the intensity it would lack as a rhythm-game song has been augmented heavily with a difficulty spike the likes of which I’ve never seen. The song starts off innocently enough sounding a bit too much like the original, then around the midway point, it goes absolutely mad and descends into a mélange of crossfades, scratches of unknown density, taps during holds, taps during scratches during holds—it’s madness. What all these elements do to the song is once again commendable, as the added scratches and voice samples to the track sound quite welcome, but be warned. You won’t walk away from this song with the same feeling you had as when it started. I know it threw me for a loop.

Rating: 5/5

Pendulum - Watercolour



Subdued compared to the other electronic, dubstep flavored offerings, this sounds more like a traditional electronic rock song, complete with “cry for help” lyrics. This isn’t a negative though. Being able to relax after the first two seems like a blessing…until you realize that it has the SAME difficulty spikes as the last track. It’s jarring, and a nice wakeup call to perhaps polish my skills a bit. Several segues into playing the drum or bassline are a nice touch as well, and really gives the feeling that you’re controlling the song, and simply not just playing along with the track. Again though, it’s really not for the easily frustrated. Why do they keep making me scratch and tap and spike at the same time? Blindsided twice in the same mix pack. Who would’ve thought..

Rating: 4/5

Being a bit late to the party doesn’t mean it’s over. With these tracks, FSG has solidified their position as some of the best developers ever to grace the rhythm action scene. It’s a shame that their last pack couldn’t be another fantastic addition to their library of original mixes, but this is nothing to sneeze at, because their remixes were of a similar quality, and is embraced all the same. This Pendulum pack is something great, a proof-of-concept in retrospect, and I do hope that at some point, we’ll have the opportunity to hear them out once more. It’s a shame to see their light burn out at the perceivable height of their popularity (Have you seen the DJ Hero 2 Facebook?), but all hope isn’t completely lost. The fate of the studio hasn’t been decided yet, and talks are underway as to how things are going to turn for them. Perhaps even though my dream of a Deadmau5 pack has been dashed, the ability to rock on with FSG in future endeavors will be eagerly anticipated, turntable controller or no.

Overall: 8.5

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Monday, February 28, 2011

Lost in a Dream - DJ Hero 2 Trance Anthems Mix Pack




Following news of my favorite rhythm series’ demise, It’s difficult not to write this with a bittersweet taste in my mouth, or at least pangs of regret and latent annoyance. By now, it’s no secret that Activision has officially shuttered all “Hero” game development moving forward in 2011, and with what is either a sick sense of humor, farewell gift or recouping of losses (I’m betting on 3), the existing DLC will still be available. This pack was the second to last pack released, and even though I’m admittedly a bit late, can you see why the sentiment is so bittersweet? I’ve always thought that the DJ Hero series just needed the time Guitar Hero did before the greats of its respective scene would recognize and contribute. If the release of the sequel wasn’t telling, what with its Deadmau5, Tiesto, RZA, and even Chemical Brothers shenanigans, then this Trance Anthems Mix Pack would’ve moved even the most stubborn artist. How far it’s come! Here we have Armin Van Buuren, Ferry Corsten, Paul Oakenfold, ATB, and even Paul Van Dyk in my DJ Hero. Excitement doesn’t describe. Pride doesn’t encompass the feeling.

..and yet, it’s a feeling that is hard to enjoy because the franchise is technically over. But is it any good? I’ll chew through my personal bias against their publisher’s tactics to find out, though I have little doubt..


DJ Hero 2 "Trance Anthems Mix Pack" (Downloadable Content)
For: Xbox 360, PS3, Wii (Songs sold as individual tracks)
Publisher: Activision/Freestyle Games
Price: 640 Microsoft Points, $7.99 PSN, 300 Wii points (per track)
Release: 1/18/2011

Reviewed on Expert difficulty; Individual songs on a 1-5 point scale, overall is by 10 and not an average.


Armin van Buuren - Imagine vs. Ferry Corsten – Punk




Punk is a dark, sinister sounding track with a raspy voice threatening to drag you into its abyss. By contrast, Imagine is a wondrous track that feels elevated and limitless, akin to soaring in space. I have a feeling FSG felt the same way, as the track sinks low in the beginning by rasping Corsten’s Digital Punk phrase early off, juggling its beats until Imagine intrudes, then nearly dominates the song completely until its climax. The feeling of sinking only to soar later can’t be savored however, as the song is not only high tempo, but loaded with simple scratches and fades rapid fired at you with nary a chance to breathe. Some oddly creative scratches (Down, Up, Drag down, Up, Down, Up?!) manage to sneak their way in as well, and the song really can keep you guessing by firing scratches and taps at a relentless pace from start to finish. Overall a pretty fun track, and definitely one for the reflexes as well as the sound.

Rating: 5/5

ATB - 9PM (Till I Come) vs. Paul van Dyk - For An Angel




Evoking more thoughts and feelings of wonder from me is this track. Even though it seems to favor the heavier, more side of the equation from ATB, the songs sound so similar that they practically complement each other to a tee, For An Angel actually softening the blow of 9PM’s beats. The crossfading in here is insane, choosing to bounce between tracks like mad, establishing their individual sounds before making you forget that they’re even different at all. Another interesting note is that despite more than a dozen challenging parts of its own, it never feels out of control of the player. In fact, this song has a chance to become unique between players as its LOADED with freestyle effects and crossfades, all of them sounding as superb as the turntablist can muster. The only question is really, whether or not you’re willing to endure a bit of a challenge for some creative freedom.

Rating: 5/5

Paul Oakenfold feat. Ryan Tedder - Not Over



It’s something to fear every time you’re dealing with a straight up remix in this game, but while the ethereal nature of the song is retained (helped greatly by Tedder’s lyrics), it loses a bit of that in favor of a higher tempo and wide range of effects that make the song much snappier. Distortions and samples abound, the song has an immediacy to it now that translates into its above average difficulty. For me, part of the fun of DJ Hero comes from occasionally being surprised by a difficulty spike akin to the quality of the track, and this one is one of the best examples of the rule. At every turn where you think you’ll be able to rest, there’s another tricky scratch, or series of spikes that will correct you in an instant. It’s that quality that’ll have me returning to this one again and again, honing my skills. If only the song spoke of the franchise..

Rating: 4/5

Even though I started this one one a bit of a somber note, not even the impending death of the franchise can’t dilute the amount of life it contains, and this pack is proof. Similar to the way that trance translates emotion into sound as proven by its auteurs, FSG proves time and again that they have the ability to take the works of the greats themselves and put their own mark on it, creating something amazing. Even with the music genre in a decline, it’s nice to see that similar to the way Guitar Hero put rock music back into the limelight and gave it a new audience, that DJ Hero can do the same and place turntablism in the light it deserves, recognized by the artists themseselves. Here’s to the ascent.

Rating: 9.0

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Thursday, February 10, 2011

Of Heroes and Bands



First Rock Band, now this?

I can't say I'm surprised, Activision's merciless exploitation of the music genre in the height of its popularity may have something large to do with this, but as of right now, the Guitar Hero franchise is dead. Much to this writer's chagrin, this means DJ Hero is gone as well.

Sigh.


Losing the former isn't much of a concern to me. The series descended into self-parody and a caricature of it's former self the minute Harmonix jumped ship and chose to innovate elsewhere with Rock Band. Activision spent an unusual amount of time trying to play catchup, in turn choosing to oversaturate the market with titles and costly controllers instead of innovate on a fundamental level, and consumers responded by closing their wallets. For me at least, the Guitar Hero series died in late 2007 when the Neversoft developed Legends of Rock came out.


Even Slash can't completely cover up mediocrity. See what I did there?


I digress though. Losing the latter franchise? Hurts a bit. I saw the DJ Hero series as a fresh new start for the music genre, and one that was sorely needed after overall music sales began to decline. It was innovative, fun, and most of all, it had a boundless sort of creative potential that could've lasted. This didn't change the fact that it suffered an expensive controller of its own, and even I felt something was amiss when despite how excellent I felt DJ Hero 2 was, none of my friends or even customers I've spoken to shared my enthusiasm. Overstocked game/turntable bundles selling for $59.99 at my local Best Buy didn't soothe my nerves any better, though I saw it as an opportunity for the game to reach a wider install base. Baseless optimism.

Regardless, with these cuts come statements of intent from the mega-publisher, and they're already making me laugh:

"..In 2011, the company will allocate the majority of its resources and focus toward opportunities which we expect will afford us the greatest competitive advantages and the greatest potential for best-in-class quality, high-margin digital growth, and long-term success.."

Loosely translated? Continue collecting revenue from World of Warcraft and continue to exploit the Call of Duty franchise. It's funny watching this happen repeatedly. At the start of this generation, Activision was busy wringing the once-untouchable Tony Hawk franchise for every last drop. This was a process that doomed the series with consistent mediocrity leading up to the ill fated Tony Hawk: Ride and its plastic skateboard. Guitar Hero was a revolution, but after Harmonix's departure and success with Rock Band, Activision elected to release so many Guitar Hero titles that consumers wouldn't know which one to buy, and now the series has been killed following the story based rhythm "quest" Warriors of Rock. Men made mice. Gods made mortals.

The success of a franchise is not a go-ahead to beat us around the head with it in various untelligible shades until we're sick of your chicanery, Activision.


"Hey man, I don't know what they were thinking either."


Get ready, Call of Duty, with your $15 map packs and annual releases. You're about to be killed too.

I know I'm already sick of military shooters because of this franchise. How about you?

Sources: Neoseeker,Eurogamer

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Monday, December 20, 2010

Old Schoolin' - Dj Hero 2 Old Skool Mix Pack Review




It’s a good time to be a DJ Hero player.

Not only do we have what is considered the best game soundtrack released this year, but the usually unruly and stingy Activision has been supporting this game through the roof! No, really. Even Guitar Hero hasn’t seen this kind of support this year, and with FSG’s immense talent, it’s easy to see why they’ve thrown all their support behind this one. Hip-hop fans however, get shown a ton of love here. A great deal of the mixes in the game have much to do with that genre and R&B, and while the techno/electro fans complained that they didn’t get enough of what they loved, several excellent DLC packs did well to keep them at bay for a bit. But what of the crowd that needs their 32 bars? Sat idly by while the techno downloadables were too far out of their genre to even consider? Crossed their fingers and hoped this tidal wave of that which bumps and shocks would subside?

Their wait is over.

FSG’s back with the Old Skool Mix Pack, and just in case you felt like questioning their street cred, they’ve brought Tone Loc, Fat Boys, and The 45 Number among others with them.

Is it what we've been waiting for?


DJ Hero 2 "Old Skool Mix Pack" (Downloadable Content)
For: Xbox 360, PS3, Wii (Songs sold as individual tracks)
Publisher: Activision/Freestyle Games
Price: 480 Microsoft Points, $5.99 PSN, 300 Wii Points (per track)
Release: 12/14/2010

Reviewed on Expert difficulty


Beastie Boys - “Triple Trouble” vs. Tone Loc - “Funky Cold Medina”



It wouldn’t be “old skool” without the Beastie Boys, would it? While this is indeed a fact, the song Triple Trouble isn’t exactly their earliest work. This is a notion that quickly disappears once you realize what it’s being mixed with, the inimitable Funky Cold Medina! Since both songs use almost exactly the same instruments their mix is a deft one, with the Boys dominating the lyricism, and Tone Loc’s trademark drawl saved for the samples. While it is a funky mix, and there’s a hint of Loc busting out during the scratchfest that dominates the latter 3rd, it seems like a bit of a missed opportunity as far as a mix goes. I was hoping for a bit more FCM in the mix than there was on display, but I realize, it would’ve changed the tempo of the song drastically. Overall a moderately challenging song that displays hints of true greatness, but merely settles for being a cool track.

Rating: 3/5

Fat Boys - “Human Beat Box” vs. Mantronix - "King Of The Beats"



Now THIS is what I’m talking about! I knew I was in a treat the minute the song opened with the Fat Boys’ memorable beatboxing line (STICK EM!), and the song quickly segued into Mantronix’s amazing electronic beatmaking. Almost as if this is a fight between human and electronic beatboxing, the song constantly switches back and forth between the two in a way I can only describe as mindblowing. Each tap is a sample cued on rhythm, each freestyle section lets you mess around in a way that truly makes you feel in control, and I have to say, this is the closest feeling I’ll ever get to being a DJ of the 80’s. This is not only because the freestyle sections are abundant and cleverly placed, but it’s also due to some of the most creative scratch patterns I’ve ever played in a DJHero song to date. I even dropped my streak several times during the mix because I’d gotten so into it, I couldn’t help but throw in an extra tap or two along the way. Amazing.

Rating: 5/5

Tag Team - "Whoomp! (There It Is)" vs. The 45 King - "The 900 Number"



..and we’ve settled back down, with a mix that somewhat again reeks of a bit of missed opportunity. While Whoomp! is a definite classic, the decision to mix it with the slick (but repetitive) The 900 Number is what ultimately holds the mix back. You can only do so much with an amen break, and FSG did the best they could, augmenting Tag Team’s lyrics with the signature loop while chopping and screwing the lyrics for a good 1/3 of the song before letting it flow smoothly. The end result is a track that’s more fun to play than listen to, and the abundance of scratches and mad crossfades abound don’t do too much to distract from what is really just a lukewarm track. Not hot, not cold, just somewhere inbetween. Is that a bad thing when FSG’s production overall is better than most of what’s out there? No. But it is a bit of a rub, especially after that stellar second track.

Rating: 2/5

I entered this pack with the highest hopes, and a momentum that showed no sign of slowing, and I honestly walked away a bit underwhelmed by this one. It shouldn’t have been this way though. We had the Beastie Boys, we had Tag Team, even Tone Loc was along for the ride. This should’ve been a recipe for amazing like all the other tracks, but surprisingly, it’s the track selection that I feel did most of the damage here. While all the songs were definitely beloved classics, they just didn’t fit together as well as I hoped they would, nostalgia be damned. With the highest point being the amazing Fat Boys/Mantronix mashup, it makes the other two tracks stick out like sore thumbs, and it shouldn’t be this way when a great deal of Freestyle Games’ work is consistently excellent throughout. It’s good for what it is, but by no means a rush out and must buy..and for once, I envy the Wii owners’ purchasing scheme. Purchasing the second track alone would’ve made me feel much better about the money I spent this time around.

Overall: 6.5

(With a loss of upward momentum comes nothing but worry for the forthcoming Linkin Park pack.Here’s hoping this was a momentary misstep, and that it turns out excellent, instead of merely just good.)

Continue Reading..

Wednesday, November 24, 2010

Electric Boogaloo - DJ Hero 2 Electro Mix Pack Review




If you’re a fan of DJ Hero,you’re likely asking for two things. More music, and a larger presence of electro/techno. Fortunately, Freestyle Games acknowledges that there are two types of people in this world. Those who like Electro, and...everyone else. But the fans, (especially those overseas) demanded it, Freestyle Games listened, and now for our listening pleasure (or horror), the Electro Mix Pack is finally here. Countering the preponderance of amazing hip-hop and R&B mixes this game contains is no small feat however. Does it stack up in a way that’ll make our European and electro fans happy, ALONG with the somewhat alienated American audience?

Hmm..

DJ Hero 2 "Electro Mix Pack" (Downloadable Content)
For: Xbox 360, PS3, Wii (Songs sold as individual tracks)
Publisher: Activision/Freestyle Games
Price: 640 Microsoft Points, $7.99 PSN, 300 Wii points (per track)
Release: 11/16/2010

Reviewed on Expert difficulty

LMFAO "I'm In Miami" vs. Green Velvet "Shake & Pop"



I have a bit of a funny relationship with LMFAO (read: indifference) and nothing has really changed..until now*. The key difference between then and now is the addition of Green Velvet's "Shake and Pop". Both songs have a similar beat structure, a heavy, dirty electro sound, and the result is a pretty danceable mashup combines the best of both while throwing a pretty decent challenge around as well. There are strangely off-beat taps to deal with, a decent number of rhythmic crossfades, and plenty of freestyle sections that allow you to mess around with each track as you please.

Overall, a pretty fun, nonthreatening track that's more memorable for it's off-key challenge than its sound.

(*..I still don't like them.)

Rating: 4/5

Steve Aoki feat. Zuper Blahq - "I'm In The House"



While it doesn’t sound terribly different from the original, this beat juggle of Steve Aoki’s I’m In The House actually in my opinion surpasses the regular version with a heaping dose of crazed turntablism. Crossfades aplenty, taps inside of crossfades, scratches inside of taps inside of crossfades, plenty of freestyle sections, and an elevated pace make this not only one of the most challenging songs in the game, but an incredibly fun track that makes you feel like you’re in control of its high speed sound. Though it’s a great listen, this track actually became my favorite in the entire pack to play, no small feat considering the mixes in the final track..

Rating: 5/5

Simian Mobile Disco - "Hustler" vs. Technotronic - "Pump Up The Jam"



This is brilliant. No, really. Similar to the first mix, both songs were picked with an expert ear—the tracks sound similar enough in structure to segue into each other with nary a hitch, and they’re blended so incredibly well here, it almost makes you wish the original sounded this good. Pump Up The Jam’s shoulder moving rhythms flow perfectly into Hustler’s periodic lyrical injections (I'm a hustler, baby) during verses and saves the louder, more energetic parts of both songs for the hooks. The chorus lines are also the parts where the turntable is going to see the most work, with heavy scratches dominating most of the rhythms, and taps filling in the blanks where the unpredictable crossfades won’t fit. If I have any complaint, it’s that the challenge of the song does at times distract from it’s great sound, but it’s still highly enjoyable and a fun track to play in battle mode because of its unpredictable rhythm.

Rating:5/5

Overall, I can’t say I had a problem with this pack. I’m not the biggest fan of electro, but the songs chosen were iconic and fun enough to play, and the challenge is still up there in a way that still keeps the game fresh, even if you’ve already 5-starred most of (or all) of the game already. Yes, it's true that the gere may not appeal to you, but I'd encourage most fans of music to check it out due to the fact that you may experience the Guitar Hero effect (fandom gained by playing new music instead of just listening) and gain yourself some new artists to add to your roster.

Rating:9.0

It’s funny, between release and now, we’ve seen 6 all-new mixes, 14 returning ones from the original, and one can only wonder, what’s next? It’s been 20 extra songs in a little over a month! They’ve got to keep this momentum going as long as they’ve got it, right? I know I’m prepared for--

...Oh.




Well! This might be worth checking out..I looks like it’s free and only going on for a week..


Continue Reading..

Thursday, July 8, 2010

Cry if I want to - DJ Hero Party Mix Pack Review



Tis another day, and suddenly, out of nowhere, DJ Hero Content! While I was completely sated with the Domination Mix Pack and the great Preview for DJ Hero 2, the Party Mix Pack is a complete surprise, and it can't come soon enough, as I don't think I can really wait until October to keep the party going anyhow. After seeing the tracklist in the description on Xbox Live, I worried a bit. With beat juggles (arrangements) of The Pussycat Dolls "Buttons", Rihanna's S.O.S., and a mashup of Lady Gaga's "Poker Face" with Duran Duran's "Girls on Film" (wha?), it signaled a more MTV pop direction that left me not knowing what to expect. While the first two I could tolerate, given that I didn't exactly hate their original versions, it was the mashup at the end that really had me going. Those two songs? Really? How could that possibly work?

I hit the download button with a hint of unease, but remained faithful. You know, I never would've thought "Feel Good Inc." would mix with "Heard It Through the Grapevine" so well until this game, and surely, the same applied here, as the high quality of their mixes thus far left little room for doubt.

Was I right?



DJ Hero "Party Mix Pack" (Downloadable Content)
For: Xbox 360, PS3, Wii (Songs sold as individual tracks)
Publisher: Activision/Freestyle Games
Price: 640 Microsoft Points, $7.99 PSN, 300 Wii points (per track)
Release: 7/4/2010


To put it lightly: No, I wasn't right with my assumption at all. But it isn't all bad news. While the Party Mix Pack features an daring track selection and a decent challenge, its lazily put together arranges and questionable third act, not to mention its oddly placed difficulty spikes ensure that seasoned veterans have little to return to, and the casual fan has yet another pack of songs to add to the collection, but it will stay in rotation for only so long before interest is lost.

But, to my verdict, yes?

Once again, songs are rated on a 1 to 5 scale, with an overall grade given at the end.

Pussycat Dolls - Buttons (Beat Juggle)



I was half awake and nearly had a perfect sightread on my first try.

Despite that ringing in my mind as a bad omen rather than a testament to skill, there wasn't a complete trainwreck left in my wake, but not anything too special here either. It's a slow, wispy track that mimics the same energy and tempo as the original, (why not make it energetic and interesting?) but sounds so close to it that you'll wonder why they've bothered to call it a beat juggle at all until the final moments, where a clever use of samples and scratches do a bit to liven things up at the end. It isn't enough to save the song from it's squarely middle of the road challenge, but it's a decently fun run that could've stood to be more interesting to play overall. Bit of a missed opportunity. (Rating: 3/5)

Rihanna - S.O.S. (Beat Juggle)



The same can also be said about this arrangement of Rihanna's song S.O.S. Carrying a higher and a more playful steady tempo than the song before it, its strange inclusion is only exacerbated by how boring it was to play. While I could stomach Buttons due to it's fun lyrics, heavy middle eastern-esque twang, and entertaining, yet unremarkable chart, I couldn't wait for this mix to end, and even started dropping notes and neglecting rewinds towards the climax because I didn't want to extend the song any longer than it should've been. Again, it was a bit skimpy on challenge, and I probably would've gotten another impromptu perfect if I hadn't gotten so bored 3 quarters in. Maybe a true Rihanna fan would enjoy it more than I, but that seems to me like it'd need to survive on made up excuses, rather than it truly being a good track to play and listen to on its own merits. (Rating: 2/5)

Duran Duran/Lady Gaga - Poker Face vs. Girls on Film



Well, this is strange. Watching the video, you can get a glimpse of what I mean. This way, you won't find it strange when I wonder aloud as to what the hell they were thinking with this one. While I enjoy "Poker Face" (the Cartman version sits proudly as a part of my Rock Band 2 tracklist), and "Girls on Film" on their own (Yes, Duran Duran has played MORE than "Hungry Like the Wolf"), whoever thought they would work as a mashup needs their ears, and brain checked. Very little of Poker Face is present besides the lyrics, and using GaGa's vocals with Duran Duran's synth results in a strangely awkward sound that requires a tempo increase on the former's part, turning the song even more poppish than it was before while managing to make it sound rushed and NOW!-ish at the same time. While the song has admittedly grown on me in subsequent playthroughs, I think it's more because of the song's unique blend of tapping and crossfading, rather than it's strength as a pretty good, but below standard mashup. I was disappointed, but still return for a challenge here and there. (Rating: 3/5)

So there you have it. While I was expecting something with a little more heart, and definitely little more challenging (especially after the amazing Domination pack), I didn't get that at all, and ended up feeling a bit shortchanged. The worst part was, the mixes themselves weren't terrible, per-se, but instead so middle of the road that in a game that insofar has had EXCELLENT downloadable content, it ended up feeling mediocre by comparison. It isn't even their fault for setting the bar so high in the first place, but rather their fault for not matching it with this uninspired effort, because for the first time wince release there's finally a pack that I didn't enjoy much at all. My advice for experts is to not expect too much from an unimaginative set, and midrange players, appreciate the oddly paced challenge, but don't expect to play it more than once or twice at best. Bummer.

Rating: 6.5

Continue Reading..

Tuesday, May 25, 2010

Oh?!



So I'm piecing my way through the Green Day: Rock Band demo released today, and it was fun, to say the least, I mean, after the attention to detail and care lavished over The Beatles: Rock Band, there was no doubt in my mind that Harmonix could do one of the bands who revived punk justice.

But this isn't about them. Or the demo. I'm sure you notice the picture.

It raises a few thoughts. Guitar, drums, bass, vocal...harmonies? Okay. It was in B:RB, I can let that slide. Saw that coming.

There's also a keyboard there. More thoughts. How is this going to work? What is the note chart going to look like? On Expert? Does this mean we now have a max number of SEVEN band members at once, and a minimum of 5 as a full band?

Will we finally get a most triumphant version of Bohemian Rhapsody to play at parties? Piano Man? Love Train? Party Hard?

Can I really fit 7 people in my house? Should the police be called in advance?

The mind boggles.

Because really, It's one thing to say, "Yeah, it's coming out", and another to come to the table with actual material.

I think Rock Band 3 finally has an announcement it deserves.

Thanks to JoeCamNet's Dtoid Blog for the picture, your camera was muuuuch kinder to the image than mine.

(This article's also on CLgamer.com!)

Continue Reading..

Thursday, April 29, 2010

DJ Hero: Domination Mix Pack Review



Everyone reading this blog knows how much I love DJ Hero. Everyone. Especially if you've seen me play, and how I have without hesitation, downloaded each DLC pack without hesitation. But after the Eminem vs. Jay-Z pack, I'd assumed they were going to rest on their laurels for a while.

Color me surprised when Freestyle Games and Activision announced that there would be ANOTHER DJ Hero content pack released this month! Sure, the game doesn't exactly have a Rock Band level of DLC saturation, but the fact that Activision continues to support the game, despite the steep price and despite the (typical for a new IP) sales numbers, they keep putting them out. So far, they've been of an extremely high quality, not only in the choice of songs themselves, but in the amazing ways they've been arranged, and the technique required to master them. But does the newly released Domination pack keep up the tradition of unique, unconventional gameplay that DJ Hero is known for, or is it finally time for their first DLC disaster?


DJ Hero Domination Mix Pack (Add-On Content)
For: Xbox 360, Playstation 3, Wii (PSN Release : May 11)
Price: 640 MS Points, 300 Wii Points, $7.99 Playstation Network
Released 4/29/2009


For starters, it's clear why they've called this the "Domination" pack, because of each of the three mixes; Beat juggles (arranged versions) of Red Mist VIP (Danny Byrd), and Wolfgang's 5th Symphony (Wolfgang Garter), and a mashup of Sandstorm (Darude) vs. Higher State of Consciousness (Josh Wink) are what's being served, and they're all going to kick your ass. Each song in this pack hosts not only a daunting length, but they all use just about every advanced technique in the game in some fashion to create a pack obviously tailored towards people who think they're the shit in this game. You'll be humbled by the time you're done, trust me.

Now to the mixes! (Ratings for each mix are out of 5, and were played on Expert difficulty.)



Red Mist VIP is the first of three mixes, a DnB/Hip-Hop song that starts off slow, gets more challenging with a tempo increase, then slows down again. It's almost like an introduction to the patterns you'll experience for the rest of the pack in terms of difficulty, like scratching amidst crossfade spikes(!!) and stretches of 2 to 3 button simultaneous taps . While it's almost completely unexciting as a mix (personally, I think it sounds too close to the original), gameplay wise, it's an above average challenge that's good for a warmup, or even honing technique. (Rating: 3/5)



Wolfgang Gartier's 5th Symphony ditches the easy introduction and immediately kicks off with frenzied crossfading and rhythmic scratching eerily reminiscent of the Groundhog (Noisia) beat juggle from the climax setlist of the original game. Hard hitting and bombastic, it's a very technical song that starts off slowly, just like the original, then completely descends into a madness that'll have you employing every technique in the game to great effect. Unpredictable crossfades, spikes, changes in tempo, believe me when I say this song had it all, and then some, It also holds the honor of being the first DLC song I didn't 5 star on a sightread, because it was just TOO MUCH, especially during the last 1/3 of the song. Easily the hardest song in the pack, and one that'll even have the most seasoned of players break a sweat. (Rating: 5/5)



The crown jewel in this pack however, is a high energy, thumping mashup of Sandstorm and Higher State of Consciousness. Aside from being a GREAT listen (I really had to stop myself from moving my shoulders, it was messing me up!), it's also a blast to play as well. It nails that perfect balance of scratching and crossfading that forces a rhythm into your hands that soon spreads to your entire body. Well placed taps, rapid multiple button scratches in succession, and minimal use of samples make for a song that not only sounds great, but feels great as well. Anyone whose ever played "Paper Planes vs. Looking At Me" from the original knows exactly what I mean by this. When balanced right, a song can feel so intuitive that the directional arrows on scratches are irrelevant because you're already moving to the beat on your own. This is it. (Rating: 5/5)

As a whole, I was very satisfied with the DJ Hero Domination Pack. The mixes are challenging, well laid out, and the fans that have been clamoring for more House/DnB in the game will be happy as well. If you're an advanced DJ Hero fan who cannot wait for the sequel to get his fix, then this content is a no brainer for you. Intermediate players may want to think twice before jumping in, though lowering the difficulty does (and will) make the experience less of a trip through DJing hell. If you've fallen off the wagon and have grown tired, this may not win you back, as it's more of the same, but with elevated difficulty. I really do have to say that the mixes again are exremely well done, and I can only hope that Freestyle continues to raise the bar even higher moving forward. To answer my question from earlier; it most certainly does keep up the series tradition of great music and unique gameplay.

(This article's also on CLgamer.com!)

Continue Reading..

Friday, January 22, 2010

Innovative black sheep..of COURSE it'll continue!



Despite the naysayers (but really, wasn't it a bit much calling it out that early on it's October sales numbers when it was out for THREE days of the entire month?) and even somewhat underwhelming sales numbers, DJ Hero is apparently the highest grossing new IP of 2009, according to a press release from Activision themselves.

While the announcement in itself is a bit skewed given the right perspective (it's the highest grossing, not selling, and the entry fee for the game stands at $120), I for one think it's great that the game is getting the respect I feel it deserves instead of being written off as another soulless Activision-styled regurgitation of the music genre. The game rightfully earned a few 'Best of' awards last year despite its weak sales numbers, and this announcement among others just ensures that a bigger, better sequel is pretty much a given.

This is great news in my book, not just for the franchise, but in general. The IP not making any money should've been a death knell for the series, innovation be damned. Personally, I found it more entertaining than another game you might've heard of that released from Activision these past holidays, what was it...Modern Warfare 2?

Forget the profits, (even though they'll be MUCH more important this time around) here's hoping Freestyle Games can strike gold once again and come up with something even better this year that doesn't feel like a completely phoned-in, soulless add-on to what has been a fresh new start for the genre.

Yeah. I went there.

Continue Reading..

Wednesday, November 11, 2009

DJ Hero vs. ExpertPenguin -- Dj Hero Review



Well, that came out of nowhere.

Though, you couldn’t blame me for being skeptical.

After all, I’ve been burned before.

The “Hero” series of music games has almost become a caricature of itself by now. With full priced releases every few months that don’t dare to innovate and incredibly expensive bundled instruments that aren’t getting any cheaper, the overall lack of enthusiasm towards the genre now is something we all should’ve seen coming. Plastic instrument games aren’t what they were two years ago (some would say that’s where they peaked) and the current economical situation makes these premium priced games an even harder sell than before. After all, if you’ve flailed around on a plastic guitar for one franchise, you’ve done it for all of them.

But what about something different, like say…a turntable?

A group of people from Europe came to the same realization and offered up their answer in the form of DJ Hero. The good news is, even though it isn’t light on expense, I don’t think anyone will feel shortchanged after taking it for a spin.



I’ll say it up front, DJ Hero is unlike any rhythm game I’ve ever played. From its unique controller, to it’s highly original and well produced mixes, the game somehow achieves a level of familiarity and overall freshness that hasn’t been seen in any music game to date.

The best thing about the game, and this may sound a bit funny, is that it doesn’t feel like what is now a traditional “Hero” game at all. It, in fact, feels more like the series used to before they started overloading on features in an attempt to outdo Rock Band, and the game itself is much better for it. This may turn some party gamers off, as the game is almost entirely centered around a single player experience, but believe me when I say the game is much better for it in the end with one small exception that I’ll mention later.

I was able to get my hands on the “Renegade” edition of the game (pictures in an earlier post), and I honestly consider it the definitive edition of the package. Inside that massive box comes a copy of the game, a special gold and black version of the turntable controller, a Eminem/Jay-Z mixtape, and a very sturdy carrying case that also serves as an actual stand/platform for the controller itself. I consider it the definitive version of the game simply because of the inclusion of that last detail, but anyone who can’t get their hands on that one will still find the game and turntable controller in the regular package.

The controller itself is very well put together, and as far as complexity goes, can range from daunting if you’ve never/rarely picked up a music game, to challenging if you’re well versed in the art of vicarious music making. There’s the turntable itself with three platter buttons for effects and skips that can be manipulated to scratch or spin a full 360 degrees, an effects knob for distorting sounds, a “Euphoria” (think Star Power) button, and a crossfader for switching between records in a single mix. The interface in-game is modeled after a record, with three tracks representing the first song, sound effects, and second song being mixed, respectively. From there, it's matching notes to the beat, placing effects, scratching or spinning where necessary, and using the crossfader to switch to the extreme left or right to isolate a single record in play.



While it all sounds complex on paper, thanks to the mandatory tutorials you have to run, and the game’s gradual but balanced difficulty curve, using this new instrument becomes second nature after an hour or so of play. Of course, there are a bevy of advanced techniques to learn and use, but the fact that it’s still useable on a beginner’s level is a great job on the developer’s part.

It’s a great thing too, because the soundtrack is phenomenal. I don’t even second guess myself in the slightest when I say it’s easily one of the best put together soundtracks in a music game to date. Each of the game’s 93 mixes have been produced from over 103 songs by various professionals, be they in-house or famous ones like Cut Chemist, DJ AM, Grandmaster Flash, or even the inimitable Daft Punk, and it shows. Genres like Hip-hop, R&B, Dance, House, Techno, and even Rock are represented here, and the fact that it’s all original music immediately makes it stand out, even having the effect of making the marriage between controller and screen more pronounced. Usually, when playing a music game, you’re simply emulating, or pretending to be your favorite stars of an established song. Since everything in this game has never been heard before, it actually feels like you’re the one producing, and the sense of satisfaction, particularly when completing a challenging song, is second to none.

If there is one misstep in this, it’s that the Guitar/DJ tracks easily stand out as the worst of the package. Given that the game is, at the end of the day, a part of the whole “Hero” canon, you figure publisher Activision was going to force Guitar gameplay in there somehow, and it feels exactly like that, forced. None of the (thankfully few) songs featuring the dual gameplay mix together well at all, and even though they aren’t bad per se, in a game full of otherwise great and inventive mixes, they stick out like a sore thumb.

On the multiplayer front, aside from the above mentioned, there really isn’t much to speak of. You have Guitar/DJ, DJ vs. DJ..and that’s about it. I can personally tell much of the focus went into the single player campaign, what with a dizzying number of setlists to complete and 255 stars to unlock prizes across the board, but the multiplayer gameplay isn’t anything to write home about. DJ vs. DJ can be played locally independent of difficulty, and the aforementioned is painful to participate in, though the Guitar tracks are challenging on their own (though a bit repetitive). Hopefully in the (inevitable) sequel we’ll see DJs battling tracks on separate mixes, some sort of tug of war mode, or even more of a custom sound element in the future, but it’s a small complaint in an otherwise solid first entry into the franchise.



Visual wise, the game is surprisingly well done. Even though the art style may be hit or miss for some people, there isn’t any denying that a ton of effort was put into it, despite the fact that your attention will be focused mostly on the notes played. Colors pop, the DJs are surprisingly well animated (though they don’t always match up with what’s going on controller wise), and each venue is a spectacle, with flashing lights, effects and camera tricks that pulse to the beat of whatever song you’re playing, with massive crowds that do well to make you feel like you truly are the life of the party.

In case you couldn’t tell before I reached this conclusion, I found Dj Hero to be fantastic. The controller is sturdy and unique, the music is mindblowing, and even though the game hits a snag here and there, for a freshman entry to a new franchise, the room for improvement is definitely there, and as an entire package, is very, very tight indeed. Of course, even DLC is on its way ensuring that the experience can only get better from here on out. I recommend everyone give this game a try, from new people unaware of what the music game craze is all about, to even seasoned players like myself who are all too quick to write the game off because of its radically different focus.

After all, I was one of them. Look at me now.



Continue Reading..

Tuesday, October 27, 2009

The Unboxing.



It's here.



The beginning of a beautiful friendship..



You know what that means. Stay tuned.

Continue Reading..

Tuesday, September 22, 2009

Da funk back to the punk, come on..

dp.jpg


My return is heralded with the sound of house music.

It's no secret that I'm excited about DJ Hero, but it seems Activision is speaking to me--and by extension, everyone else slightly burned by the direction they've taken Guitar Hero--by letting everyone know just how much effort they're putting into making this game phenomenal for house/dance/techno music lovers.

The picture above speaks for itself with Daft Punk signing on, lending not only their likeness and inimitable style, but a number of exclusive remixes just for the game to pad out an already mindblowing catalog of mixes reaching past the hundred mark.

Tim Riley, Activision's VP of Music Affairs had much to say to Rolling Stone during their interview but these quotes stood out for me:

“They are known to be selective about the projects they get involved with and being able to partner with them in this way is a rare opportunity we are honored to have,” Riley added. “From the mixes featuring their music, to their character models and the amazing Daft Punk inspired venue, the guys have been meticulously involved every step of the way.”

and:

“It’s the next best thing to being at a Daft Punk concert.”

Amazing. Now that I've thought of it, what IS a DJ themed game without Daft Punk? This is love. Those of us who are dying to see the duo on stage again, you know, before 2017, I think we've been blessed. Their tracks after the jump.

Now, I really can't wait.

Tracks:

• Daft Punk “Around the World” vs. Young MC “Bust A Move”
• Daft Punk “Da Funk” vs. NASA “Strange Enough ft. Karen O, ODB and Fatlip”
• Daft Punk “Da Funk” vs. Queen “Another One Bites the Dust”
• Daft Punk “Robot Rock” vs. Hashim “Al-Naafiysh (The Soul)”
• Daft Punk “Robot Rock” vs. Queen “We Will Rock You”
• Daft Punk “Short Circuit” vs. Boogie Down Productions “Jack Of Spades”
• Daft Punk “Technologic” vs. Gary Numan “Cars”
• Daft Punk “Television Rules The Nation” vs. No Doubt “Hella Good”

Ah...October 27th..

Continue Reading..

Tuesday, June 30, 2009

Doing the endless setlist tonight.

518251051_1998883_6855206_n.jpg

So I'm doing the Endless Setlist 2 again. After the debacle that was dubbed "ExpertPenguin's Repaired 360 Save File Delete 2009" (plus Alpha), none of my lost saved games hit me as hard as my Rock Band 2 file. Aside from the numerous 5 star performances via drums, singing, guitaring under my belt, challenges conquered, my Platinum medal was gone.

A Platinum medal, if you're wondering, is your reward for completing the Endless Setlist 2 on Expert. The ES2 is an 84 track endurance run through every song in the game, back to back, no breaks. Well, the first time I'd done it, I admittedly paused a few times, restarted a few songs, and even took a break to go to sleep.

Fast forward about 7 months, past a save file delete, a new guitar, having gotten much better since then and you'll find a guy with a newfound resolve to actually do the ES2 the way it was intended. The internet gauges its average length to be about 6 hours 15 minutes.

I'm doing it tonight. I want my Platinum back and then some.

Updates can be found in that convenient little LivePenguin bar to the right, or at my Twitter. Keep up, eh?

Here goes..

[Update - 3:33 a.m.. I did it!...and was screwed out of the Iron Bladder Achievement. Inexplicably so. Awesome. I did get my platinum back though...glass is half full?..]

Continue Reading..

Wednesday, June 24, 2009

GH: Smash Hits disappoints my already low expectations.

randy_tries_guitar_hero.jpg

So after months of anticipation and hyping (admittedly from my end), I have a few people asking me:

"Hey Lucien, why don't you have Guitar Hero: Smash Hits yet? Weren't you waiting for that one?

Honestly, I was..

Then I saw this.



Forget the solo, that's standard Guitar Hero fare by now. It's that tomfoolery at the end that deserves special mention. A 5 button chord.

For a thunderstrike noise. Not a guitar sound, the sound of thunder crashing. Great.

I'd blame it on Neversoft not even trying anymore in a fit of anger, but after doing a bit of internet matlocking, I found out it wasn't even Neversoft who did the charting for the songs this time around, it was outsourced to another dev called "Beenox".

News Flash: You're truly milking your franchise when you have to assign it to other developers. Perhaps the other three GH games being developed this year are a bit unnecessary, hm?

Actually playing the game for a bit didn't do them any more favors as well. Songs I knew and loved were changed, some for the worst rather than best. Easy songs were fitted with awkward parts, harder songs were made easier, and even the songs themselves sounded worse in spots. How did this happen? The objective was simple, to take songs that were ALREADY on another three discs, transplant them here, add vocals and drums (bass for a few of them) and you have a finished product. I won't go into Guitar Hero's presentation issues, the game hasn't really advanced graphically in about 3 years anyway.

I already knew it was a cash-in from the get go, as the title required such a modicum of effort to become a reality in the first place. No matter how much fun the title was, it was still just a copy/paste job that would've been better served as DLC. Suddenly, the concessions I'd made to accept it ended up being the reason I hate it. The game DOES need to be downloadable content, as they're charging $59.99 for a GH title with 48 songs and NO downloadable compatibility with previous games. Worse even, the game won't have DLC of it's own, so after the nostalgia trip is over, you're left with little else to toy around with. I'll admit there's a fair amount of replay in the vocals/drums parts, as many of these songs haven't been realized in a full band capacity, but from what I've seen, many of the drum charts outside of Expert+ (drumming with two bass pedals) are just plain monotonous, and the vocals are still unsatisfying, due to the way GH handles the entire endeavor.

I thought it'd be impossible for Guitar Hero: Smash Hits to disappoint, and I couldn't have been more wrong. It's almost as if Activision read my Guitar Zeroes post and wanted to try their best to keep me from spending my final $59.99 on the franchise. "We don't need your $60", they said. "We can make this into the biggest piece of shit ever and people will STILL buy it!" If the ravings of friends on Facebook and the avalanche of YouTube videos showcasing kids playing it are any indication, they're right. There's no accounting for taste, or quality as long as it says Guitar Hero on the box. The series went from quality over quantity with annual excellent releases, to the exact opposite with titles like this every few months.

There's also a 5 button chord in this game. I really can't get over it. What the hell were they thinking?

Activision: 1, Me: 0. You win guys.

As for me, I'm very much done. Back to Rock Band I go. DJ Hero admittedly looks like such an interesting experiment in my mind, but I have very little faith at this point.

We'll see.

Continue Reading..

Friday, May 29, 2009

Filler - The REAL DJ Hero.

The amount of manual dexterity required to pull this off is honestly lost to me. I've been playing this on and off for some years now.



Another after the jump..



If I can get this working smoothly...ah..the things you'll see..

Continue Reading..

Monday, May 18, 2009

Today is..

today is.jpg

...the greatest...day I've ever known.

(Yep, I downloaded it. Yes, I will still purchase it. It's that good.)

(Updated 5-31-2009: Now with gameplay video after the jump! Michael!)


Rock Band: Unplugged for the PSP.

Great soundtrack? (Jackson 5, The Police, AFI, Smashing Pumpkins, Weezer) Check. Graphics and sound? Quite on point. Controls? As intuitive as DJ Max's 4 button scheme, with the added task of switching between all four members of the band dynamically. I was a bit iffy about how this kind of thing would work across a 4-5 minute song with multiple parts, but my doubts were immediately put to rest once I started playing.

While it's true that all four tracks (Guitar, Bass, Drums, Vocals) are laid out and running at the same time, you only have to complete a small portion of the song, or a "phrase", and that part of the track will start playing itself. When a phrase is complete, you switch to another member and play their portion. What it boils down to is completing phrases from each member of the band in order to keep the song sounding great, and while it sounds like a handful in text, there's a certain addictive rhythm and satisfaction in successfully keeping the song going from all fronts. On the other side of the coin, messing up will cause that portion of the track to cut out, but you can easily rescue it with a few consistently well timed button presses.




I like it. Add the fact that this portable version retains the music store, which means downloadable content, which means this game could potentially NEVER end like the console Rock Band (Over 670 songs available for download and growing!), and you have a game that'll never leave my memory card--er, I mean UMD Drive.

Because I am buying it.

Harmonix deserves it. It's not like they're Activision or anything.

Continue Reading..