Showing posts with label DJ Hero. Show all posts
Showing posts with label DJ Hero. Show all posts

Wednesday, April 27, 2011

Crying Wolf – DJ Hero 2 Ultra Records Mix Pack Review



Well, don’t I feel like a conspiracy theorist.

Far from running around for several months declaring the not-so-harmonious death of my favorite music franchise several times over,I truly believed that the last pack (that in itself the last-last pack) was all there was, and after completing the slightly underwhelming last (last) one, I packed my turntable away, and lost myself in a sea of FPS games. Imagine my surprise when news of this seemingly random mix pack found it’s way into my mailbox. Done? Bug-eyed much?

Now imagine my amazement when the words Deadmau5, Benny Benassi and Yolanda Be Cool crossed my eyes.

Oh, I’m done declaring this series dead. Yes I am.


DJ Hero 2 “Ultra Mix Pack" (Downloadable Content)
For: Xbox 360, PS3, Wii (Songs sold as individual tracks)
Publisher: Activision/Freestyle Games
Price: 640 Microsoft Points, $7.99 PSN, 300 Wii points (per track)
Release: 4/19/2011

Reviewed on Expert difficulty; Individual songs on a 1-5 point scale, overall is by 10 and not an average.


Benny Benassi - House Music




As it stands, House Music was already a deep, bass heavy song, but FSG apparently wasn’t satisfied with completely buzzing your ears off with one of BB’s finest. No, I’m pretty sure they wanted to make your head explode with a high-tier track. It was a SUCCESS, with their manic style complimenting this already up tempo track with a range of effects that make it sound like it received a shot of adrenaline. It’s all deep lows and piercing effects here, with a challenging, tap heavy chart that has its scratches and samples paced just right to lend a feeling of control over the beat. Even the scratchdown>tap pattern from “Sexy Chick” makes a return here, and it managed to throw me off when it came back at me in reverse. Excellent, excellent track to kick things off, and I don’t say it lightly. It captured the energy of the original perfectly, and only changed things slightly to make it distinct as a DJH mix. Believe that I couldn’t stop myself from dancing in my seat.

Rating: 5/5

Deadmau5 - Sofi Needs A Ladder



Deadmau5 and Sofi’s affair first graced my ears in Need for Speed: Hot Pursuit, and the fandom carried over into the (awesome) album 4x4=12, so I practically decided while downloading this DLC that it would be my favorite song in the pack. The sad truth is that, it is not. This however, does not mean it’s bad. It’s an oddly reverse take on the original, in that it starts out slow with lyrics from the END of the song, and then incorporates the rest about 2/3rds through for a better paced finish. While this change really affects how the song sounds and feels (and it does feel odd if you’re used to the original), it’s still undeniably Deadmau5. Call me crazy, but FSG must know that he’s an avid gamer, because this is a pretty challenging track that actually had my fingers cramping a bit midway through. At the end of the day however, it’s a good track, but not the great one I was expecting. I also can’t shake the feeling that it seems like a bit of a missed opportunity to mess with Sofi’s lyrics as well. Listening to her call out her addiction in metaphors in the original seemed ripe for mixing, but even if they weren’t feeling creative enough for the entire song, having them intact would’ve been better than cutting most of them out, similar to the way “Move for Me” was charted. I feel like it’s the one thing holding this track from the greatness it should’ve been.

Rating: 3/5

Yolanda Be Cool - We Speak No Americano



Fun fun fun. This track, whose band doubles as a Pulp Fiction reference (trivia!) has much going for it, already sampling the humorous song Tu vuò fà l'americano. As a result, it has a nutty, goofy feel to it, with samples in all the right places and enough mixed challenge to keep you guessing. The various ways FSG has managed to keep this game tricky is impressive, and I don’t know who can hit that series of taps/scratches without spraining something, but power to them. As good as I am, I’m pretty sure I broke something on my first attempt. Don’t let this ward you off though, because the song is so much fun that it becomes irrelevant about halfway through. I had fun with this one, and I love the sound they came up with for it. As I mentioned about House Music earlier, this is an example of a remix shaking things up enough to make it different from the original, with just enough flavor to keep it familiar. Kudos.

Rating:5/5

This is prime. If I didn’t know any better, I’d say FSG is pulling out all the stops, making a case for DJ Hero’s continued existence with an outburst of talent and wit. The in-game “hero feed” says that this is the final DLC pack for the game. Excuse me if I have trouble believing that after hearing it so many times before. I have faith in them. Ten DLC packs spanning twenty-nine songs later, I’m still on board, and I’m still dancing to what I consider one of the best game soundtracks ever. Anyone listening to this music and deciding the series needs to close is outright insane. There couldn’t be a stronger case for this to go on.

Rating: 9.0

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Thursday, March 17, 2011

Down Under - DJ Hero 2 Indie Hip-Hop Mix Pack Review



Well…color me surprised. For the umpteenth time.

Weren’t we supposed to be done with DJ Hero content? Weren’t we? Talks of closures, liquidations, and rumor of the future of FSG notwithstanding, there is new DJ Hero content up, seemingly against al odds. This means two things: Either they produced a TON of music slated for release before the bad news dropped, or these are the products of a studio that can’t and won’t stop. While I sit comfortably in my fandom and bet on the latter, this week’s pack is a strange one indeed. Honestly and for the first time, I have no idea what to expect from this “Indie Hip Hop Mix Pack”, because…well, I’ve never heard of ANY of these people.

Or their music.

Though, with names like Peanut Butter Wolf and Camu Tao, I have an itching feeling that I can only expect greatness.

GREATNESS.

Hopefully. While I welcome this pack with arms stretched wide, at the same time, I hope being blindsided by Freestyle Games is a good thing..


DJ Hero 2 "Indie Hip-Hop Mix Pack" (Downloadable Content)
For: Xbox 360, PS3, Wii (Songs sold as individual tracks)
Publisher: Activision/Freestyle Games
Price: 640 Microsoft Points, $7.99 PSN, 300 Wii points (per track)
Release: 3/15/2010

Songs reviewed on Expert difficulty.



Charizma & Peanut Butter Wolf - My World Premiere vs. Jaylib - The Red (Instrumental)"



Uh..right. While that isn’t the perfect way to start any review of a track, it’s the initial thought I had upon completing this mix for the first time. It’s a slow paced track that isn’t too challenging save for some scratches at the end, but My World Premiere’s old-school lyrics and cadence do sound fine over Jaylib’s beat for The Red, making the medley is serviceable if a bit unexciting. I was so put off by the track that I went and listened to the original tracks, and found that Charizma’s track had great lyrics but an okay beat. The Red on the other hand, had a beat was definitely better than whatever Jaylib was trying to spit. Combined like this, it’s actually the best of both worlds, but it isn’t enough to save the song. Sometimes it happens, every so often you’lll get a song that’s more fun to listen to than to play, but when the song and the track are middling, neither great, nor terrible, you just get something that exists. This song kind of just exists.

Rating: 2/5

The Perceptionists ft. Guru & Camu Tao - Party Hard vs. RJD2 – Ghostwriter


I was actually a bit at an advantage with this one, not realizing that I’ve heard “Ghostwriter” before..but with this epiphany came a shot of fear. I like RJD2’s droning beat on this one, but could I be in line for another slow paced, possibly dreary track? Thankfully, the Perceptionists answered with a loud NO! Party Hard’s lyrics are filled with attitude and braggadocio, and it does well to keep the sample filled Ghostwriter moving along at a brisk pace. When I say sample filled, I really mean it, and FSG knew what was up as well, matching this song with a track that’ll have you exercising the middle red button like there’s no tomorrow. Samples during scratches, samples during taps, held samples during scractches and…you get the idea. Finger dexterity. Hope you have a carpal tunnel pad installed in front of your turntable..

Rating: 4/5


Atmosphere - The Best Day (Remix by FSG)



I liked this. I really, really did. Call me crazy, because it isn’t the most exciting track out there, and listening to the preview, I’m sure many people will listen to this and wonder how it could translate into a fun DJ Hero track, but somehow, it just does. It works. Though I have no clue how the original sounds (though this sounds more like a beat juggle than a full on remix), what we have here is a song that’s hip hop through and through, telling a tale about a day gone wrong over a laid back beat. Scratches are at the forefront of this one, but everything added doesn’t detract from the lyrics one bit, as a matter of fact, it’s one of the few songs that can be sung without fear of having to compensate for stuttering samples at every turn. This was my favorite mix of the pack, though some may not agree with me. If you really like circa-90’s hip hop, you won’t be disappointed.

Rating: 4/5

Aside from that turd (sorry Charizma, the original sounds better—don’t haunt me!) at the start of the pack, this was a pretty solid, if a little niche. Unfortunately, it may be a bit too niche for all but the deepest of Hip-Hop fans (who may not have this game), or even frequent DJ Hero players (who are looking for something more modern or electronic). So while being notoriously obscure is fine, perhaps a bit more care needs to be taken in selecting the next tracks. These are dark times for the developer. I’d hate for any of FSG’s new music to undersell since they’re likely trying to prove themselves, but this pack is something I can’t really recommend to anyone despite my enjoyment. While a love of music is paramount in enjoying this series, these songs have to ultimately be played, and they just aren’t that enjoyable in that respect. I’m pretty sure most other players will have the same hangup.

Overall: 6.5

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Wednesday, March 2, 2011

Oscillating challenge - Pendulum Mix Pack Review



"We don’t do this just to fulfil a corporate aspiration – we want to make credible music games."

I fondly remember that quote, as it’s from Jaime Jackson, creative director at FreeStyle Games. Against all odds, DJ Hero released right at the point where the music genre was peaking in its oversaturation, and many, myself included doubted the game, on one level its credibility as a legit musical experience, and another as a competent game. Fast forward to now, two games and over 200 original mixes later, and not only was the game a huge success, but it brought fans of several genres together in a way that even Guitar Hero couldn’t manage. I know it introduced me to more than a few artists I never would’ve experienced otherwise, and this is a fine example. I think—no, I KNOW part of the fun of making a rhythm game must be the opportunity to collaborate with all kinds of artists in order to keep things fresh for the audience. In that respect, I think the quote above was fulfilled. Their efforts have never spoken of any corporate nudging, and more of artists doing just that, making genuine art.

Usually, their mixes are all original mashups, but every so often, they’ll single out an artist and do a few spirited remixes, putting their own mark, and sometimes even besting the originals. Now they’ve teamed up with Australian band Pendulum for their latest, and very likely last mix pack. Did they end this party with a bang, or was their unexpected last pack a dud that ends the series with a dull thud?

DJ Hero 2 “Pendulum Mix Pack" (Downloadable Content)
For: Xbox 360, PS3, Wii (Songs sold as individual tracks)
Publisher: Activision/Freestyle Games
Price: 640 Microsoft Points, $7.99 PSN, 300 Wii points (per track)
Release: 1/18/2011

Reviewed on Expert difficulty; Individual songs on a 1-5 point scale, overall is by 10 and not an average.


Pendulum - Salt In The Wounds



Crossfade spikes are actually my weak point, and this song has a TON of them, right out of the gate. Crossfading is one of my favorite parts of the DJH experience, as moving about between tracks with precision and rhythm is an intuitive feeling that’s second to none. That having been said, this is most definitely a crossfade track akin to 5th Symphony or Groundhog, where quick switches are balanced with on-switch taps and scratches to great effect!Sat in the Wounds was already a great piece of electronica, swift, yet dirty in the spots where it needs to slow down. Little has changed in FSG’s interpretation, as it’s still a very high energy song that sounds surprisingly like it plays. While it has a great deal more effects than its original version, the augmentations only serve to “Hero-ify” the track and turn it into a tricky challenge at best, and a more than suitable remix at worst. Quite nice.

Rating: 5/5

Pendulum - Set Me On Fire



This song was one of my favorites from the album—and with good reason, it reminded me of an old-school videogame, something that wouldn’t sound out of place aside a mid or final boss character. Its chiptune-like nature aside, the intensity it would lack as a rhythm-game song has been augmented heavily with a difficulty spike the likes of which I’ve never seen. The song starts off innocently enough sounding a bit too much like the original, then around the midway point, it goes absolutely mad and descends into a mélange of crossfades, scratches of unknown density, taps during holds, taps during scratches during holds—it’s madness. What all these elements do to the song is once again commendable, as the added scratches and voice samples to the track sound quite welcome, but be warned. You won’t walk away from this song with the same feeling you had as when it started. I know it threw me for a loop.

Rating: 5/5

Pendulum - Watercolour



Subdued compared to the other electronic, dubstep flavored offerings, this sounds more like a traditional electronic rock song, complete with “cry for help” lyrics. This isn’t a negative though. Being able to relax after the first two seems like a blessing…until you realize that it has the SAME difficulty spikes as the last track. It’s jarring, and a nice wakeup call to perhaps polish my skills a bit. Several segues into playing the drum or bassline are a nice touch as well, and really gives the feeling that you’re controlling the song, and simply not just playing along with the track. Again though, it’s really not for the easily frustrated. Why do they keep making me scratch and tap and spike at the same time? Blindsided twice in the same mix pack. Who would’ve thought..

Rating: 4/5

Being a bit late to the party doesn’t mean it’s over. With these tracks, FSG has solidified their position as some of the best developers ever to grace the rhythm action scene. It’s a shame that their last pack couldn’t be another fantastic addition to their library of original mixes, but this is nothing to sneeze at, because their remixes were of a similar quality, and is embraced all the same. This Pendulum pack is something great, a proof-of-concept in retrospect, and I do hope that at some point, we’ll have the opportunity to hear them out once more. It’s a shame to see their light burn out at the perceivable height of their popularity (Have you seen the DJ Hero 2 Facebook?), but all hope isn’t completely lost. The fate of the studio hasn’t been decided yet, and talks are underway as to how things are going to turn for them. Perhaps even though my dream of a Deadmau5 pack has been dashed, the ability to rock on with FSG in future endeavors will be eagerly anticipated, turntable controller or no.

Overall: 8.5

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Monday, February 28, 2011

Lost in a Dream - DJ Hero 2 Trance Anthems Mix Pack




Following news of my favorite rhythm series’ demise, It’s difficult not to write this with a bittersweet taste in my mouth, or at least pangs of regret and latent annoyance. By now, it’s no secret that Activision has officially shuttered all “Hero” game development moving forward in 2011, and with what is either a sick sense of humor, farewell gift or recouping of losses (I’m betting on 3), the existing DLC will still be available. This pack was the second to last pack released, and even though I’m admittedly a bit late, can you see why the sentiment is so bittersweet? I’ve always thought that the DJ Hero series just needed the time Guitar Hero did before the greats of its respective scene would recognize and contribute. If the release of the sequel wasn’t telling, what with its Deadmau5, Tiesto, RZA, and even Chemical Brothers shenanigans, then this Trance Anthems Mix Pack would’ve moved even the most stubborn artist. How far it’s come! Here we have Armin Van Buuren, Ferry Corsten, Paul Oakenfold, ATB, and even Paul Van Dyk in my DJ Hero. Excitement doesn’t describe. Pride doesn’t encompass the feeling.

..and yet, it’s a feeling that is hard to enjoy because the franchise is technically over. But is it any good? I’ll chew through my personal bias against their publisher’s tactics to find out, though I have little doubt..


DJ Hero 2 "Trance Anthems Mix Pack" (Downloadable Content)
For: Xbox 360, PS3, Wii (Songs sold as individual tracks)
Publisher: Activision/Freestyle Games
Price: 640 Microsoft Points, $7.99 PSN, 300 Wii points (per track)
Release: 1/18/2011

Reviewed on Expert difficulty; Individual songs on a 1-5 point scale, overall is by 10 and not an average.


Armin van Buuren - Imagine vs. Ferry Corsten – Punk




Punk is a dark, sinister sounding track with a raspy voice threatening to drag you into its abyss. By contrast, Imagine is a wondrous track that feels elevated and limitless, akin to soaring in space. I have a feeling FSG felt the same way, as the track sinks low in the beginning by rasping Corsten’s Digital Punk phrase early off, juggling its beats until Imagine intrudes, then nearly dominates the song completely until its climax. The feeling of sinking only to soar later can’t be savored however, as the song is not only high tempo, but loaded with simple scratches and fades rapid fired at you with nary a chance to breathe. Some oddly creative scratches (Down, Up, Drag down, Up, Down, Up?!) manage to sneak their way in as well, and the song really can keep you guessing by firing scratches and taps at a relentless pace from start to finish. Overall a pretty fun track, and definitely one for the reflexes as well as the sound.

Rating: 5/5

ATB - 9PM (Till I Come) vs. Paul van Dyk - For An Angel




Evoking more thoughts and feelings of wonder from me is this track. Even though it seems to favor the heavier, more side of the equation from ATB, the songs sound so similar that they practically complement each other to a tee, For An Angel actually softening the blow of 9PM’s beats. The crossfading in here is insane, choosing to bounce between tracks like mad, establishing their individual sounds before making you forget that they’re even different at all. Another interesting note is that despite more than a dozen challenging parts of its own, it never feels out of control of the player. In fact, this song has a chance to become unique between players as its LOADED with freestyle effects and crossfades, all of them sounding as superb as the turntablist can muster. The only question is really, whether or not you’re willing to endure a bit of a challenge for some creative freedom.

Rating: 5/5

Paul Oakenfold feat. Ryan Tedder - Not Over



It’s something to fear every time you’re dealing with a straight up remix in this game, but while the ethereal nature of the song is retained (helped greatly by Tedder’s lyrics), it loses a bit of that in favor of a higher tempo and wide range of effects that make the song much snappier. Distortions and samples abound, the song has an immediacy to it now that translates into its above average difficulty. For me, part of the fun of DJ Hero comes from occasionally being surprised by a difficulty spike akin to the quality of the track, and this one is one of the best examples of the rule. At every turn where you think you’ll be able to rest, there’s another tricky scratch, or series of spikes that will correct you in an instant. It’s that quality that’ll have me returning to this one again and again, honing my skills. If only the song spoke of the franchise..

Rating: 4/5

Even though I started this one one a bit of a somber note, not even the impending death of the franchise can’t dilute the amount of life it contains, and this pack is proof. Similar to the way that trance translates emotion into sound as proven by its auteurs, FSG proves time and again that they have the ability to take the works of the greats themselves and put their own mark on it, creating something amazing. Even with the music genre in a decline, it’s nice to see that similar to the way Guitar Hero put rock music back into the limelight and gave it a new audience, that DJ Hero can do the same and place turntablism in the light it deserves, recognized by the artists themseselves. Here’s to the ascent.

Rating: 9.0

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Thursday, February 10, 2011

Of Heroes and Bands



First Rock Band, now this?

I can't say I'm surprised, Activision's merciless exploitation of the music genre in the height of its popularity may have something large to do with this, but as of right now, the Guitar Hero franchise is dead. Much to this writer's chagrin, this means DJ Hero is gone as well.

Sigh.


Losing the former isn't much of a concern to me. The series descended into self-parody and a caricature of it's former self the minute Harmonix jumped ship and chose to innovate elsewhere with Rock Band. Activision spent an unusual amount of time trying to play catchup, in turn choosing to oversaturate the market with titles and costly controllers instead of innovate on a fundamental level, and consumers responded by closing their wallets. For me at least, the Guitar Hero series died in late 2007 when the Neversoft developed Legends of Rock came out.


Even Slash can't completely cover up mediocrity. See what I did there?


I digress though. Losing the latter franchise? Hurts a bit. I saw the DJ Hero series as a fresh new start for the music genre, and one that was sorely needed after overall music sales began to decline. It was innovative, fun, and most of all, it had a boundless sort of creative potential that could've lasted. This didn't change the fact that it suffered an expensive controller of its own, and even I felt something was amiss when despite how excellent I felt DJ Hero 2 was, none of my friends or even customers I've spoken to shared my enthusiasm. Overstocked game/turntable bundles selling for $59.99 at my local Best Buy didn't soothe my nerves any better, though I saw it as an opportunity for the game to reach a wider install base. Baseless optimism.

Regardless, with these cuts come statements of intent from the mega-publisher, and they're already making me laugh:

"..In 2011, the company will allocate the majority of its resources and focus toward opportunities which we expect will afford us the greatest competitive advantages and the greatest potential for best-in-class quality, high-margin digital growth, and long-term success.."

Loosely translated? Continue collecting revenue from World of Warcraft and continue to exploit the Call of Duty franchise. It's funny watching this happen repeatedly. At the start of this generation, Activision was busy wringing the once-untouchable Tony Hawk franchise for every last drop. This was a process that doomed the series with consistent mediocrity leading up to the ill fated Tony Hawk: Ride and its plastic skateboard. Guitar Hero was a revolution, but after Harmonix's departure and success with Rock Band, Activision elected to release so many Guitar Hero titles that consumers wouldn't know which one to buy, and now the series has been killed following the story based rhythm "quest" Warriors of Rock. Men made mice. Gods made mortals.

The success of a franchise is not a go-ahead to beat us around the head with it in various untelligible shades until we're sick of your chicanery, Activision.


"Hey man, I don't know what they were thinking either."


Get ready, Call of Duty, with your $15 map packs and annual releases. You're about to be killed too.

I know I'm already sick of military shooters because of this franchise. How about you?

Sources: Neoseeker,Eurogamer

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Tuesday, December 28, 2010

Not Quite Numb – Linkin Park Mix Pack Review



Well, this is strange. While there’s no denying the band’s popularity, I admit I’ve fallen a bit off of the Linkin Park bandwagon. I was there for Hybrid Theory, as was everyone else and loved it, and Meteora was groovy. Their fusion of alternative, industrial, rap and rock has always been an easy pill to swallow, and I still believe that no one can do it quite the way they do and have it sound great, with crossover appeal that extends into the ‘tough to crack’ urban community. That having been said, after Meteora, I fell off. I really liked Collision Course though it was an album of mashups, but my complete knowledge of Minutes to Midnight begins and ends with What I’ve Done, and I’ve barely listened to A Thousand Suns. In fact, prior to this pack’s release, I found myself questioning their relevancy to date, and was surprised they were even still making music. Embarassing? Hardly. But their album release this year (and relative popularity spike) likely prompted this pack, arriving casually and unexpectedly in my DJ Hero. With a hint of trepidation,I started to download. But I still found myself asking: “Is this even going to be remotely cool?”

“Who really asked for three Linkin Park remixes?..”

Fortunately, I’ve heard the songs featured in this pack. Should be interesting..



DJ Hero 2 "Linkin Park Mix Pack" (Downloadable Content)
For: Xbox 360, PS3, Wii (Songs sold as individual tracks)
Publisher: Activision/Freestyle Games
Price: 480 Microsoft Points, $5.99 PSN, 300 Wii Points (per track)
Release: 12/21/2010

Reviewed on Expert difficulty


When They Come For Me (Remix by Diplo)



A very cool remix with a middle eastern twang to it, it’s an easy, surprisingly bumpin track that’s as much fun to play as it is to rap using vocals…Really, why can’t more of the hip-hoppish songs flow like this one in vocals? The song has an undeniable rhythm to it, and its one that’s easy to get into and stay in the rhythm of once the song begins. Now, everyone may not like this new, almost reggaeton sounding like mix of the song, but I enjoyed it a great deal, and it really fits in with the style of the game a lot more than it would have in its original direction. It’s a tad on the easy side, but that isn’t an issue with this reviewer. Making it more difficult may have made it more hectic as a mix, and I think the nice mixture of taps (on cue with the drums!), lengthy freestyle sections, and generous crossfades are just tricky enough to keep even vets from turning their brain off for too long.

Rating:4/5

Pts.OF.Athrty (Remix by FSG)



An oldie, but goodie. Oddly, it’s very similar to the original remix (produced much later), but with a DJ Hero twist in terms of a variety of turntable effects to break up the action. Honestly, the song was already sick. Featuring Mike Shinoda’s commanding lyrical cadence on one end, and Chester belting out the hooks in a way that makes you stand up and take notice in another, it already felt like a hard hitting song to begin with. Now that the track has been augmented with a ton of on-point, rhythmic scratches and long stretches of bass and electric distortion, it has a sound that escalates and elevates above the original. It isn’t even the meatiest song in the world, but FSG took the multiple choruses within and made them so much fun to play, you don’t even notice. Bonus points for bringing me back to Hybrid Theory though, this track literally reminded me why I started liking the band in the first place. Jeez.

Rating: 5/5

The Catalyst (Does It Offend You, Yeah? Remix)



Overly preachy “lol anarchy” lyrics aside, this is The Catalyst with an Electro/DnB twist. Somehow, this makes it sound more like a Daft Punk song than is reasonably comfortable, but it’s still a fun listen, and as far as challenge goes, it’s the most difficult of the three, but that’s hardly a negative. It has a difficulty curve that’s spread evenly and nicely, with long note sustains and strange scratches thrown about, and the low tempo keeps things from being overwhelming until a nutty conclusion that sees fit to have you alternating between tapping and scratching while holding other buttons on the platter. Overall a pretty good mix, but in my opinion, it’s overshadowed by the first two tracks, likely because the tone of the song keeps it from being as fun as the first two, at least in my opinion.

Rating: 3/5

Man, was this pack a wake up call. Not just because it’s Linkin Park on display here, reminding me why I did like them a TON at one point, but because they did it without taking the easy way out and mixing One Step Closer or Numb. Linkin Park was so far off my radar that even a personal recommendation would’ve been met with trepidation, but I took the plunge here and walked away not only surprisingly unscathed, but without a shred of disappointment as well. Really, what took so long for their music to be featured here? Not only did it fit like a glove, but like the Jay-Z vs. Eminem pack before it, it took several tracks thought untouchable and made them work in ways I couldn’t have imagined. I mean, really. This pack singlehandedly made the band relevant to me again! There should've been an achievement for that along with this content, if you ask me.

Score: 8.5

I don’t know what’s coming next, but with 2010 as a reasonable gauge for expectations*, let’s hope the mixes keep on coming, and with even more variety and creativity than what’s already out.

Easy request to fufill, huh?

*Sure, the Old Skool Pack disappointed, but it was still bumpin’..


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Monday, December 20, 2010

Old Schoolin' - Dj Hero 2 Old Skool Mix Pack Review




It’s a good time to be a DJ Hero player.

Not only do we have what is considered the best game soundtrack released this year, but the usually unruly and stingy Activision has been supporting this game through the roof! No, really. Even Guitar Hero hasn’t seen this kind of support this year, and with FSG’s immense talent, it’s easy to see why they’ve thrown all their support behind this one. Hip-hop fans however, get shown a ton of love here. A great deal of the mixes in the game have much to do with that genre and R&B, and while the techno/electro fans complained that they didn’t get enough of what they loved, several excellent DLC packs did well to keep them at bay for a bit. But what of the crowd that needs their 32 bars? Sat idly by while the techno downloadables were too far out of their genre to even consider? Crossed their fingers and hoped this tidal wave of that which bumps and shocks would subside?

Their wait is over.

FSG’s back with the Old Skool Mix Pack, and just in case you felt like questioning their street cred, they’ve brought Tone Loc, Fat Boys, and The 45 Number among others with them.

Is it what we've been waiting for?


DJ Hero 2 "Old Skool Mix Pack" (Downloadable Content)
For: Xbox 360, PS3, Wii (Songs sold as individual tracks)
Publisher: Activision/Freestyle Games
Price: 480 Microsoft Points, $5.99 PSN, 300 Wii Points (per track)
Release: 12/14/2010

Reviewed on Expert difficulty


Beastie Boys - “Triple Trouble” vs. Tone Loc - “Funky Cold Medina”



It wouldn’t be “old skool” without the Beastie Boys, would it? While this is indeed a fact, the song Triple Trouble isn’t exactly their earliest work. This is a notion that quickly disappears once you realize what it’s being mixed with, the inimitable Funky Cold Medina! Since both songs use almost exactly the same instruments their mix is a deft one, with the Boys dominating the lyricism, and Tone Loc’s trademark drawl saved for the samples. While it is a funky mix, and there’s a hint of Loc busting out during the scratchfest that dominates the latter 3rd, it seems like a bit of a missed opportunity as far as a mix goes. I was hoping for a bit more FCM in the mix than there was on display, but I realize, it would’ve changed the tempo of the song drastically. Overall a moderately challenging song that displays hints of true greatness, but merely settles for being a cool track.

Rating: 3/5

Fat Boys - “Human Beat Box” vs. Mantronix - "King Of The Beats"



Now THIS is what I’m talking about! I knew I was in a treat the minute the song opened with the Fat Boys’ memorable beatboxing line (STICK EM!), and the song quickly segued into Mantronix’s amazing electronic beatmaking. Almost as if this is a fight between human and electronic beatboxing, the song constantly switches back and forth between the two in a way I can only describe as mindblowing. Each tap is a sample cued on rhythm, each freestyle section lets you mess around in a way that truly makes you feel in control, and I have to say, this is the closest feeling I’ll ever get to being a DJ of the 80’s. This is not only because the freestyle sections are abundant and cleverly placed, but it’s also due to some of the most creative scratch patterns I’ve ever played in a DJHero song to date. I even dropped my streak several times during the mix because I’d gotten so into it, I couldn’t help but throw in an extra tap or two along the way. Amazing.

Rating: 5/5

Tag Team - "Whoomp! (There It Is)" vs. The 45 King - "The 900 Number"



..and we’ve settled back down, with a mix that somewhat again reeks of a bit of missed opportunity. While Whoomp! is a definite classic, the decision to mix it with the slick (but repetitive) The 900 Number is what ultimately holds the mix back. You can only do so much with an amen break, and FSG did the best they could, augmenting Tag Team’s lyrics with the signature loop while chopping and screwing the lyrics for a good 1/3 of the song before letting it flow smoothly. The end result is a track that’s more fun to play than listen to, and the abundance of scratches and mad crossfades abound don’t do too much to distract from what is really just a lukewarm track. Not hot, not cold, just somewhere inbetween. Is that a bad thing when FSG’s production overall is better than most of what’s out there? No. But it is a bit of a rub, especially after that stellar second track.

Rating: 2/5

I entered this pack with the highest hopes, and a momentum that showed no sign of slowing, and I honestly walked away a bit underwhelmed by this one. It shouldn’t have been this way though. We had the Beastie Boys, we had Tag Team, even Tone Loc was along for the ride. This should’ve been a recipe for amazing like all the other tracks, but surprisingly, it’s the track selection that I feel did most of the damage here. While all the songs were definitely beloved classics, they just didn’t fit together as well as I hoped they would, nostalgia be damned. With the highest point being the amazing Fat Boys/Mantronix mashup, it makes the other two tracks stick out like sore thumbs, and it shouldn’t be this way when a great deal of Freestyle Games’ work is consistently excellent throughout. It’s good for what it is, but by no means a rush out and must buy..and for once, I envy the Wii owners’ purchasing scheme. Purchasing the second track alone would’ve made me feel much better about the money I spent this time around.

Overall: 6.5

(With a loss of upward momentum comes nothing but worry for the forthcoming Linkin Park pack.Here’s hoping this was a momentary misstep, and that it turns out excellent, instead of merely just good.)

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Wednesday, December 8, 2010

Rough and Tough - Hard Edge Mix Pack Review



I remember questioning this seemingly endless momentum that FSG seemed to be on when I reviewed Electro Mix Pack, moments before I received the email from Activision announcing the Tiësto Mix Pack. Before I can even settle into the warm fuzzy place I’ve carved out for my turntable and I due to such a wonderful gift, this thing lands in my lap too. It doesn’t come alone either. It comes with news of two OTHER packs slated to release this month. To say I’m excited is the largest understatement I can muster, and I can’t really profess my love for this game any more than I already have. I’m excited. There. Said it again for effect.

December 14th marks the arrival of the “Old Skool Mix Pack”, dropping the tracks Human Beat Box vs. King of Beats (Fat Boys & Mantronix),Whoomp! (There It Is) vs. The 900 Number (Tag Team & 45 King, and Triple Trouble vs. Funky Cold Medina (Beastie Boys & Tone Loc)

On the 21st, The “Linkin Park Mix Pack” releases, featuring The Catalyst (Does It Offend You, Yeah? Remix) (FSG Remix), When They Come For Me (Diplo Remix), and Pts of Athrty (FSG Remix).

Crazy, right? For now however. Let’s indulge the one released on November 30th. The Hard Edge Mix Pack.



DJ Hero 2 "Hard Edge Mix Pack" (Downloadable Content)
For: Xbox 360, PS3, Wii (Songs sold as individual tracks)
Publisher: Activision/Freestyle Games
Price: 480 Microsoft Points, $5.99 PSN, 300 Wii Points (per track)
Release: 11/30/2010

Reviewed on Expert difficulty


Beastie Boys - "Body Movin'" vs. Lenny Kravitz - "Rock And Roll Is Dead"



What?! Why didn’t anyone think of this before? Beastie Boys’ classic hip-hop dance song Body Movin’, smashed into Lenny’s inverted praise of Rock? Sign me up. From the start, the snare and guitar kick in, immediately contrasts with the Boys’ loud lyrics, and the song just continues to elevate itself from there, with both songs almost in a call and answer style as far as lyrics, and Lenny’s band dominating the rest of the sound via instrumentals. This song is a fun to listen to as it is to play, and even rapping along to it is a blast, provided you know the lyrics beforehand. It’s not particularly hard, but when it sounds this much fun, I’m actually glad it wasn’t too challenging. This keeps the focus on the song at all times, and everyone in the room is much better off for the experience. Check off another favorite for me. If I could give my star ratings a gold version ala Rock Band, this song would definitely have it.

Rating: 5/5

Pixies - "Debaser" vs. The Prodigy - "Invaders Must Die"



Honestly, mixing anything with the Pixies is a recipe for success. Mixing The Prodigy can make anything golden. Now that I’ve got that initial bias out of the way, I can be objective and say “Damn”. Try and imagine. Invaders Must Die is definitely the most prominent sound here, and it’s completely in full effect here, with the insane lyrics of Debaser being chopped, screwed, and scratched frantically and seemingly to the whims of The Prodigy’s beats. It’s such a strange and unique sound that it’s instantly startling and instantly likeable when you realize just how much talent is on display. Of course, playing nice with such an insane combination is an insane challenge as well. The entire chart repertoire of taps, scratches, and their variations are all on display here, and they’re all thrown at you at a fast pace that doesn’t give your fingers time to rest (or transition if you aren’t quick). Really, I’m not trying to sound intimidating, because I want EVERY player to give this track for a spin. I’m just saying, be prepared.To break it down lightly, it’s about 796 notes in 3 and ½ minutes. Prepare to be rocked.

Rating: 5/5

While a bit skimpy at only two tracks, the Hard Edge Mix Pack still stands with FSG’s best offerings. Hard rocking, meaty and bass driven, and full of energy plus challenge, its price may be a bit hard to swallow, but really. It’s The Pixies, The Prodigy, Lenny Kravitz, and the Beastie Boys all in the same place! If you are a fan of Dj Hero 2 at all, you need this as part of your collection. It represents some of the best it has to offer, and like its best work, defines why we play the game. Fun, creative, unexpectedly bumping mashups that look just as awesome to play as they sound. Crank up the bass, grab a mic. There’s greatness afoot.

Rating: 10

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Monday, December 6, 2010

Dividing By Zero - Tiësto Mix Pack Review



'Cause there ain’t a thing wrong with free music…

The Tiësto Mix Pack is here, and it’s funny, because I didn’t expect another mix pack so soon, but to get it this fast, and free no less, was something amazing. You can imagine my surprise and disbelief as I signed into the rewards site, got my promo code, and used it to download this one. “Could this be any good?” I thought, as I read through the tracklist. Characteristically, when it comes to Tiësto, I have a particular taste for his music. I don’t care too much for his original music, but I’m in love with his remixes. But here, in this DLC, we have a pack of Tiësto music…remixed by Tiësto himself. Dividing by Zero? Twilight zone? This is exactly what I felt like. Not knowing what to think, I watched the bar fill up and crossed my fingers.

What. It’s free. This is a win/win/win situation, no?



DJ Hero 2 "Tiësto Mix Pack (Sponsored by Coca Cola)" (Downloadable Content)
For: Xbox 360, PS3, Wii (Songs sold as individual tracks)
Publisher: Activision/Freestyle Games
Price: Free during promo period
Release: 11/23/2010

Reviewed on Expert difficulty


Tiësto feat. Tegan & Sara - "Feel It In My Bones"



Ironically proving my earlier statements, it’s funny that my remix philosophy about Tiësto comes to life with the first song in this pack! This version definitely has a bit more kick than the original (making it a better sounding song all around), but “Feel It In My Bones” is still the soothing, bouncy love anthem it always was. The charting kind of reflects this, with a moderate challenge that has a great deal of fun crossfades that indulge each side of the track with a bouncy rhythm, and a gradually increasing challenge that goes a bit wild in the end, but remains level throughout. It’s not a particularly hard song, but it’s one worth returning to not only for its sound, but for its charting. If you need to practice fast switching and spikes, this song has plenty, and the toe of the song makes it run to play around with as well.

Rating: 4/5

Tiësto feat. Emily Haines - "Knock You Out" vs. "Young Lions"



Tiësto songs and their taps! FSG seems to love charting his mixes with a boatload of taps to mix his rhythms, and this song is no different from anything on disc, with this mix staying true to title and threatening to knock me out. Emily Haines’ vocals dominate while the beat from Young Lions guides the rest of the track along and keeps it danceable. This is, of course, provided that you have time to dance between long stretches of rapid taps and wildly placed crossfades. This song becomes a bit insane by the halfway mark and can be hard to keep up with, but that seems to be half the fun intended; keeping up with all the taps while struggling to keep the platter still. It’s a better than average track, and even though it isn’t better than the one before it, there’s plenty of reasons to return for the track later. DJ battles are a must with this one, and really, if you feel like spraining a finger or two, that’s an option as well.

Rating: 4/5

Tiësto - "Louder Than Boom" vs. "Traffic"



I have a bit of a history with Louder Than Boom. Being no stranger to Rhythm games, I remember looking at this song in the “Extreme” category of Tap Tap Revenge (iPhone) and thinking, “Oh! This’ll be fun..” before being assaulted by what I can only describe was a torrent of skittles (and finger death) pouring down my screen. I still believe that song is virtually impossible to play perfectly, but thankfully, this version is a lot more manageable. High speed taps, easy scratches placed in tricky places, and middling crossfades are the order of the day here, as two high tempo high speed tracks collide with surprising energy. Traffic’s influence on the entire mix is defeinitely present though, as it makes the song sound much heavier, and more robotic, a feeling I shared as I played along with it. Many of the sections are similar as well, which kills the variety, but it’s a blast to play, especially when you’re on a roll and begin to feel the song (a given with a good Tiësto mix) Just beware of the final third. It’s a doozy.

Rating: 5/5

Tap tap revolution! It’s something I didn’t notice until I managed to finally play a bunch of Tiësto in a continuous block, but his songs are INCREDIBLY tap heavy. This is a very clever move on the developers part, as most of his music is Trance/Electro, and thus doesn’t have much need for scratches or even varied crossfading, depending on the track. It feels very much like running your own effects and sound equipment, and that’s a great design choice on their part. Overall, I enjoyed this one a great deal. It does reek a bit of advertising madness, being sponsored by Coke and all (along with just about all of these tracks being from his most recent album, Kaleidoscope) But at the low price of free, (if you caught it during promo week) combined with the fact that he always fits like a glove in this game, it makes for a great, listenable pack that I’ve taken to throwing on when I’m even just lounging around my house.

Tres excellent.

Overall: 8.0

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Wednesday, November 24, 2010

Electric Boogaloo - DJ Hero 2 Electro Mix Pack Review




If you’re a fan of DJ Hero,you’re likely asking for two things. More music, and a larger presence of electro/techno. Fortunately, Freestyle Games acknowledges that there are two types of people in this world. Those who like Electro, and...everyone else. But the fans, (especially those overseas) demanded it, Freestyle Games listened, and now for our listening pleasure (or horror), the Electro Mix Pack is finally here. Countering the preponderance of amazing hip-hop and R&B mixes this game contains is no small feat however. Does it stack up in a way that’ll make our European and electro fans happy, ALONG with the somewhat alienated American audience?

Hmm..

DJ Hero 2 "Electro Mix Pack" (Downloadable Content)
For: Xbox 360, PS3, Wii (Songs sold as individual tracks)
Publisher: Activision/Freestyle Games
Price: 640 Microsoft Points, $7.99 PSN, 300 Wii points (per track)
Release: 11/16/2010

Reviewed on Expert difficulty

LMFAO "I'm In Miami" vs. Green Velvet "Shake & Pop"



I have a bit of a funny relationship with LMFAO (read: indifference) and nothing has really changed..until now*. The key difference between then and now is the addition of Green Velvet's "Shake and Pop". Both songs have a similar beat structure, a heavy, dirty electro sound, and the result is a pretty danceable mashup combines the best of both while throwing a pretty decent challenge around as well. There are strangely off-beat taps to deal with, a decent number of rhythmic crossfades, and plenty of freestyle sections that allow you to mess around with each track as you please.

Overall, a pretty fun, nonthreatening track that's more memorable for it's off-key challenge than its sound.

(*..I still don't like them.)

Rating: 4/5

Steve Aoki feat. Zuper Blahq - "I'm In The House"



While it doesn’t sound terribly different from the original, this beat juggle of Steve Aoki’s I’m In The House actually in my opinion surpasses the regular version with a heaping dose of crazed turntablism. Crossfades aplenty, taps inside of crossfades, scratches inside of taps inside of crossfades, plenty of freestyle sections, and an elevated pace make this not only one of the most challenging songs in the game, but an incredibly fun track that makes you feel like you’re in control of its high speed sound. Though it’s a great listen, this track actually became my favorite in the entire pack to play, no small feat considering the mixes in the final track..

Rating: 5/5

Simian Mobile Disco - "Hustler" vs. Technotronic - "Pump Up The Jam"



This is brilliant. No, really. Similar to the first mix, both songs were picked with an expert ear—the tracks sound similar enough in structure to segue into each other with nary a hitch, and they’re blended so incredibly well here, it almost makes you wish the original sounded this good. Pump Up The Jam’s shoulder moving rhythms flow perfectly into Hustler’s periodic lyrical injections (I'm a hustler, baby) during verses and saves the louder, more energetic parts of both songs for the hooks. The chorus lines are also the parts where the turntable is going to see the most work, with heavy scratches dominating most of the rhythms, and taps filling in the blanks where the unpredictable crossfades won’t fit. If I have any complaint, it’s that the challenge of the song does at times distract from it’s great sound, but it’s still highly enjoyable and a fun track to play in battle mode because of its unpredictable rhythm.

Rating:5/5

Overall, I can’t say I had a problem with this pack. I’m not the biggest fan of electro, but the songs chosen were iconic and fun enough to play, and the challenge is still up there in a way that still keeps the game fresh, even if you’ve already 5-starred most of (or all) of the game already. Yes, it's true that the gere may not appeal to you, but I'd encourage most fans of music to check it out due to the fact that you may experience the Guitar Hero effect (fandom gained by playing new music instead of just listening) and gain yourself some new artists to add to your roster.

Rating:9.0

It’s funny, between release and now, we’ve seen 6 all-new mixes, 14 returning ones from the original, and one can only wonder, what’s next? It’s been 20 extra songs in a little over a month! They’ve got to keep this momentum going as long as they’ve got it, right? I know I’m prepared for--

...Oh.




Well! This might be worth checking out..I looks like it’s free and only going on for a week..


Continue Reading..

Wednesday, November 10, 2010

Return of the Pack - DJ Hero 2 DLC Review



This is late.

Arguably, I've been busy, or you could say I've just been busy playing this.

The love affair with DJ Hero 2 continues. Even a month later. The music's still amazing, the mixes are still fun to play, and I've even picked up the mic more than a few times to go along with what my friends are doing on the wheels of ...plastic?

Ahem. It's a great time.

But we aren't so easily satisfied. With the learning curve and amazement of innovation missing this time around, returning players and pros are already clamoring for more music. Most of all this particular reviewer has bee scratching his neck feverishly, and can you blame him? They've promised to consistently deliver, with the first pack hitting two weeks after release.

If what I experienced last week was any indication of what's to come for the next 12 months, then...oh man.



DJ Hero 2 "Hit Makers Pack" (Downloadable Content)
For: Xbox 360, PS3, Wii (Songs sold as individual tracks)
Publisher: Activision/Freestyle Games
Price: 640 Microsoft Points, $7.99 PSN, 300 Wii points (per track)
Release: 11/4/2010

(Pack was reviewed at Expert Difficulty)


The first thing that immediately stands out about DJ Hero 2 are the high production values. Not talking about the graphics, but the music. Just about every track is so well produced, so seamlessly cut and mashed it's almost startling to play. It's something that has to be seen to be believed. Everything feels so professional, so alive, it evokes an almost incredulous moment of disbelief that you're experiencing them through a turntable controller instead of an actual deck, or in a club.

This feeling carries over into the DLC almost to a tee, with three mixes hitting all the right notes in a way that feels like FS Games are asking us--

"What, you thought we were done?"

Usher feat. Will.I.Am - "OMG"



Going off this track alone, the answer is no. The only remix of the pack that isn't a mashup, it sounds largely the same, but definitely has a higher tempo and feels even more like a Black Eyed Peas track than it did before. The upside is that this song's lyrics make sense, and it's hell of a lot of fun to play. Challenging taps, some fun freestyle parts, and some fun rhythmic scratches make a very danceable track even better.

Rating: 5/5

Big Boi feat. Cutty - "Shutterbugg" vs. Mark Morrison - "Return Of The Mack"



Easily the standout track of the entire pack, this mix of Shutterbugg with the classic Return of the Mack is not only the best mix in the pack, but it's one of the best mixes in the entire game. Big Boi's boisterous lyrics fit in perfectly with Morrison's returning player theme, and what results is an excessively smooth track that even manages to incorporate En Vogue in one part. Disappointingly, it doesn't have many freestyle crossfade sections, but it's a minor complaint.

The song just reeks fun and old-school flavor, and is a blast to play as well, with clever crossfades, well placed samples, and one (aww) freestyle crossfade that lets you blend Shutterbug's jumpy beats and RotM's smooth draw to great effect towards the end. It's just superb.

Seriously. I dare you to listen to "Return of the-- B.I.G. B.O.I." and not shift in your seat with excitement.

Rating: 5/5

Rihanna - "Umbrella" vs. Marvin Gaye - "Let's Get It On"



It sounds strange in a preview, and even as a complete song, it still sounds odd. But there's something about the closing track of this mix pack that just -works-. It may be because mixing Marvin Gaye with anything may be a recipe for success, but Rihanna's come hither lyrics slowed down running over MG's song just feels nice, and makes Umbrella listenable (I can't stand the original). The excessively slow tempo may throw one for a loop, but it's a decent challenge, if only the freestyle sections were more unique, but there's hardly anything to play with on the few times you do get to have control. Pretty solid, pretty cool, but definitely the odd one out.

Rating: 4/5

Saving the best for last, the backwards compatibility update is out as well, and more than just a simple import track option, they've also been updated with all of the freestyle moves and new gameplay additions from the sequel! Sometimes the new additions work well, sometimes they just sound strange, but the undeniable cool that comes with playing the DLC tracks from the original and scoring into the stratosphere negates said rough patches (mostly related to samples). Also, call me crazy, but it seems as if more post production was done on each track, because they sound MUCH cleaner than they did before. It's just a shame you can't "like" the track like the on-disc songs, but it's hardly a deal-breaker. Even though this update took a while, it was well worth the wait.

Rating: 5/5

I'm always happy to announce when Freestyle Games has done it again, and they have. This pack is a great way to kick off all the new DLC, and because the backwards compatibility update is out as well, now couldn't be a better time to be a DJ Hero 2 player.

Here's to the Electro Mix Pack on Tuesday, yes?

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Thursday, October 28, 2010

They spinnin' - DJ Hero 2 Review



DJ Hero 2 is amazing.

You knew I was going to say that though, and it's funny how long I've come in a little over a year. Originally a detractor, turned fan, turned high ranking leaderboard jockey (I was in the top 5 on the leaderboards for a spell), it's safe to say that the unique, aurally innovative title got it's hooks into me and refused to let go.

When say that it refused though, I mean it. I've been across the original's 93 song list on Expert with 5 stars and beyond, purchased every DLC pack doing the same, and spread the love amongst my friends, hooking them as well and letting them know that an oversaturation of plastic instruments in the market did -not- mean that the music genre played not by only one note but by several, just cut and mashed to perfection. It wasn't the most social game however, with most sessions being limited to 1 on 1 battles people didn't want to engage in (especially with me), and an incredibly steep asking price turning others off (It went for $129 and $199 respectively..)

A year, and a reduced price later, the release of its sequel boasts not only a near equal number of new mixes, but a new career mode, expansions on the old gameplay, and a new social component that not only brings with it a new way to play with friends with new multiplayer options, but adds a Facebook-esque persistence to the whole online endeavor as well. Does it hold up though? Or--

Wait, are you kidding?

This is really how a sequel should feel.

Several stylized corporate logos in, and the sense of "new" is immediately evident. A new, sleek porcelain menu replaces the gaudy graffiti-like club flyer interface of the first game, a Facebook-like news feed pops up and replaces the ignorable RSS-like feed from the first game, and everything just looks and feels nicer. The visuals, the animations, everything combines to pull off a convincing club atmosphere, down to the crowd chiming in during mixes. This complete visual package carries over into the UI as well, as notes pop off the screen more than the original, the gauges and icons are larger and more prominent, and the star meter has recieved an upgrade as well. In some ways, because of these changes, it feels like more of a reboot than a sequel to the original.



The game starts you off asking if you'd like to view the tutorial, veteran or no, and with good reason. At first glance, the gameplay at first glance looks mostly unchanged, but slowly, the differences start to creep in. Vocals replace the terrible Guitar Hero mixes from the first with special attention to pitch for harmonizing and cadence for rapping/speaking, but it's really playing second fiddle to the main feature. In DJ Hero, with turntable in hand, you're tasked with crossfading, sampling, and scratching between two tracks to the beat of the music as gems and icons fall down a track shaped like a record. Much of that is still the same, but with all new held taps and long arrows during scratches that require you to hold a button and drag the turntable in a certain direction. If that sounds too boring and familiar for real change, fret not, because a whole new degree of user freedom has been injected into the mix.



At first, it's something strange and awkward, but after a few mixes, experimentation kicks in and you're left wondering why something so open ended and natural wasn't added before. Every track now has freestyle crossfade sections that let you mess around with one or both tracks at the same time, along with samples that change dynamically during the song (no more out of context YEEEEAAAAHH BOOOOYEEEE in every mix), and scratches whose tempo and duration are left up to your own creativity. It's something that makes the songs sound like they're truly under your control and practically ensures that any two people playing a mix won't have the exact same result. As you can imagine, all these new additions rear their heads constantly and to a point, simultaneously on higher difficulties.and if you thought "Groundhog" in the first game was difficult, prepare to have your fingers and wrists destroyed by what they have in store here. It's no stretch to say that the difficulty has increased, but with all the new additions feeling more natural than overbearing, the songs are still a blast whether you're a tried and true vet, or just a beginner.



Navigating the sleek new menus, there's a new option right underneath quickplay, and it's the meat of the single-player experience found within. Dubbed "Empire", it's starts you off naming your own party spot, picking a DJ, and traveling around the world mixing and battling others in a bid to build a virtual empire with you at the center. Along with some very cool intros from each venue seguing into phenomenal new megamixes (continuous sets of 3-4 songs blended together into one huge mix), there are setlists to complete, one on one battles to win, and many, many new things to earn on the way to the top. If only the "top" didn't lie in theory.



I say in theory because really, if there's any complaints to be had about Empire mode, it's that the feeling of being an up-and-coming DJ building a superclub from scratch is surprisingly absent. Yes, you start out picking a DJ, naming your club, and starting out in Ibiza of all places for your first set, but it's a red herring of a setup that ultimately doesn't deliver. You end up spinning in several venues across the world, go toe to toe with DJ superstars and amateurs alike, but it simply doesn't feel like it goes anywhere by the conclusion. There's no management to be seen, no money to earn from playing sets, no crowds to manage as a barometer for your own club's success, hell, even customization of your avatar is limited to a few predetermined costumes. It's a bit of a missed opportunity, and it's not something that ruins the career, but the potential in customizing and expanding your own party spot (or being able to create your own venue) is hopefully something that'll be explored in future DJ Hero games. As it stands, Empire is little more than a new coat of paint on the challenge based structure of last year's game.

Somewhat making up for this though, are the varied community options available. Every significant action you take, from making into a certain bracket on the leaderboards, to completing a challenge in empire, gets reported in a "Hero Feed" that shows up on all your friend's screens via pop up like Twitter. Challenging a friend's dominance in a particular song is a button press away from a notification, and the upgrade to the star meter I mentioned earlier? It now dynamically lists your friend's gamertags in order of high score, and you can either come close to or knock them off their pedestal in real time. It's a small tweak that goes a long way in making the game's userbase seem consistently alive. Fansites like Scorehero have been doing this since the release of the original Guitar Hero, but to see it seamlessly woven in here is a sign of progress.

The multitude of modes injected into the multiplayer do well to inject some much needed life into the original and its boring score battles, addressing a chief complaint about the first having very little to do when a second turntable is in play. There are star battles as before, though now you can steal rewinds and freeze the other player's track, accumulator and streak battles for you to compete on a technical level, DJ battles on special versus tracks that leverage speed and skill over scores, and more. Better still, a Call of Duty like experience and rewards system was added as well, and there are a ton of levels, icons, and titles to unlock on the road to the top. Playing constantly to get a higher score was the most addictive thing about the original, and with all these new features (including issuing challenges to friends after a mix), it ends up feeling more like an Empire mode than the actual game.



My small complaint about the career doesn't detract from the true backbone of this game though, and it's in the game's phenomenal soundtrack that DJ Hero 2 ultimately delivers. The first soundtrack was mostly composed of hip-hop, R&B, and a smattering of electro and techno. Things haven't changed drastically for the second,but things are more eclectic this time, with a broader range indulging disco, trance, house , reggae, and even current pop hits for this intallment. There are overall less mixes than the last game, but it's a moot point. Ever wonder what Kanye West's "Heartless" would sound like mixed with Lady GaGa's "Lovegame"? How about Sean Paul's "Get Busy"mixed with Harold Faltermeyer's iconic "Axel F"? Busta Rhymes vs. House of Pain? Once again, the game boasts an absolutely amazing soundtrack of mashups that'll have you scratching your head when read on paper, then dancing when you actually end up hearing them. The aformentioned megamixes of several of these tracks are a welcome addition the package as well, not only do they nail the seamless transitions between tracks that's normally common in turntablism, but they are an absolute knockout as well. One can only hope that they make it into the next game in a broader form, or that they at least become front and center during the deluge of generous DLC the developers have planned in the upcoming months.

It was a bit tough writing this review to be honest. I have a very strong love for this game, and it took a great deal of effort to simply not fanboy myself all over the place, but at the end of the day my original statement still stands. This game is amazing. The additions and refinements echo a developer who clearly listens to their fanbase, the game was made more challenging without sacrificing fun, the multiplayer is fun, and somehow, they managed to trump the first game's soundtrack with one that's even better, and arguably without peer in the genre.

Yes, even with Rock Band 3 on the horizon.

It's that real.

Why are you still here? You should be playing this. Now.

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Thursday, July 8, 2010

Cry if I want to - DJ Hero Party Mix Pack Review



Tis another day, and suddenly, out of nowhere, DJ Hero Content! While I was completely sated with the Domination Mix Pack and the great Preview for DJ Hero 2, the Party Mix Pack is a complete surprise, and it can't come soon enough, as I don't think I can really wait until October to keep the party going anyhow. After seeing the tracklist in the description on Xbox Live, I worried a bit. With beat juggles (arrangements) of The Pussycat Dolls "Buttons", Rihanna's S.O.S., and a mashup of Lady Gaga's "Poker Face" with Duran Duran's "Girls on Film" (wha?), it signaled a more MTV pop direction that left me not knowing what to expect. While the first two I could tolerate, given that I didn't exactly hate their original versions, it was the mashup at the end that really had me going. Those two songs? Really? How could that possibly work?

I hit the download button with a hint of unease, but remained faithful. You know, I never would've thought "Feel Good Inc." would mix with "Heard It Through the Grapevine" so well until this game, and surely, the same applied here, as the high quality of their mixes thus far left little room for doubt.

Was I right?



DJ Hero "Party Mix Pack" (Downloadable Content)
For: Xbox 360, PS3, Wii (Songs sold as individual tracks)
Publisher: Activision/Freestyle Games
Price: 640 Microsoft Points, $7.99 PSN, 300 Wii points (per track)
Release: 7/4/2010


To put it lightly: No, I wasn't right with my assumption at all. But it isn't all bad news. While the Party Mix Pack features an daring track selection and a decent challenge, its lazily put together arranges and questionable third act, not to mention its oddly placed difficulty spikes ensure that seasoned veterans have little to return to, and the casual fan has yet another pack of songs to add to the collection, but it will stay in rotation for only so long before interest is lost.

But, to my verdict, yes?

Once again, songs are rated on a 1 to 5 scale, with an overall grade given at the end.

Pussycat Dolls - Buttons (Beat Juggle)



I was half awake and nearly had a perfect sightread on my first try.

Despite that ringing in my mind as a bad omen rather than a testament to skill, there wasn't a complete trainwreck left in my wake, but not anything too special here either. It's a slow, wispy track that mimics the same energy and tempo as the original, (why not make it energetic and interesting?) but sounds so close to it that you'll wonder why they've bothered to call it a beat juggle at all until the final moments, where a clever use of samples and scratches do a bit to liven things up at the end. It isn't enough to save the song from it's squarely middle of the road challenge, but it's a decently fun run that could've stood to be more interesting to play overall. Bit of a missed opportunity. (Rating: 3/5)

Rihanna - S.O.S. (Beat Juggle)



The same can also be said about this arrangement of Rihanna's song S.O.S. Carrying a higher and a more playful steady tempo than the song before it, its strange inclusion is only exacerbated by how boring it was to play. While I could stomach Buttons due to it's fun lyrics, heavy middle eastern-esque twang, and entertaining, yet unremarkable chart, I couldn't wait for this mix to end, and even started dropping notes and neglecting rewinds towards the climax because I didn't want to extend the song any longer than it should've been. Again, it was a bit skimpy on challenge, and I probably would've gotten another impromptu perfect if I hadn't gotten so bored 3 quarters in. Maybe a true Rihanna fan would enjoy it more than I, but that seems to me like it'd need to survive on made up excuses, rather than it truly being a good track to play and listen to on its own merits. (Rating: 2/5)

Duran Duran/Lady Gaga - Poker Face vs. Girls on Film



Well, this is strange. Watching the video, you can get a glimpse of what I mean. This way, you won't find it strange when I wonder aloud as to what the hell they were thinking with this one. While I enjoy "Poker Face" (the Cartman version sits proudly as a part of my Rock Band 2 tracklist), and "Girls on Film" on their own (Yes, Duran Duran has played MORE than "Hungry Like the Wolf"), whoever thought they would work as a mashup needs their ears, and brain checked. Very little of Poker Face is present besides the lyrics, and using GaGa's vocals with Duran Duran's synth results in a strangely awkward sound that requires a tempo increase on the former's part, turning the song even more poppish than it was before while managing to make it sound rushed and NOW!-ish at the same time. While the song has admittedly grown on me in subsequent playthroughs, I think it's more because of the song's unique blend of tapping and crossfading, rather than it's strength as a pretty good, but below standard mashup. I was disappointed, but still return for a challenge here and there. (Rating: 3/5)

So there you have it. While I was expecting something with a little more heart, and definitely little more challenging (especially after the amazing Domination pack), I didn't get that at all, and ended up feeling a bit shortchanged. The worst part was, the mixes themselves weren't terrible, per-se, but instead so middle of the road that in a game that insofar has had EXCELLENT downloadable content, it ended up feeling mediocre by comparison. It isn't even their fault for setting the bar so high in the first place, but rather their fault for not matching it with this uninspired effort, because for the first time wince release there's finally a pack that I didn't enjoy much at all. My advice for experts is to not expect too much from an unimaginative set, and midrange players, appreciate the oddly paced challenge, but don't expect to play it more than once or twice at best. Bummer.

Rating: 6.5

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Thursday, April 29, 2010

DJ Hero: Domination Mix Pack Review



Everyone reading this blog knows how much I love DJ Hero. Everyone. Especially if you've seen me play, and how I have without hesitation, downloaded each DLC pack without hesitation. But after the Eminem vs. Jay-Z pack, I'd assumed they were going to rest on their laurels for a while.

Color me surprised when Freestyle Games and Activision announced that there would be ANOTHER DJ Hero content pack released this month! Sure, the game doesn't exactly have a Rock Band level of DLC saturation, but the fact that Activision continues to support the game, despite the steep price and despite the (typical for a new IP) sales numbers, they keep putting them out. So far, they've been of an extremely high quality, not only in the choice of songs themselves, but in the amazing ways they've been arranged, and the technique required to master them. But does the newly released Domination pack keep up the tradition of unique, unconventional gameplay that DJ Hero is known for, or is it finally time for their first DLC disaster?


DJ Hero Domination Mix Pack (Add-On Content)
For: Xbox 360, Playstation 3, Wii (PSN Release : May 11)
Price: 640 MS Points, 300 Wii Points, $7.99 Playstation Network
Released 4/29/2009


For starters, it's clear why they've called this the "Domination" pack, because of each of the three mixes; Beat juggles (arranged versions) of Red Mist VIP (Danny Byrd), and Wolfgang's 5th Symphony (Wolfgang Garter), and a mashup of Sandstorm (Darude) vs. Higher State of Consciousness (Josh Wink) are what's being served, and they're all going to kick your ass. Each song in this pack hosts not only a daunting length, but they all use just about every advanced technique in the game in some fashion to create a pack obviously tailored towards people who think they're the shit in this game. You'll be humbled by the time you're done, trust me.

Now to the mixes! (Ratings for each mix are out of 5, and were played on Expert difficulty.)



Red Mist VIP is the first of three mixes, a DnB/Hip-Hop song that starts off slow, gets more challenging with a tempo increase, then slows down again. It's almost like an introduction to the patterns you'll experience for the rest of the pack in terms of difficulty, like scratching amidst crossfade spikes(!!) and stretches of 2 to 3 button simultaneous taps . While it's almost completely unexciting as a mix (personally, I think it sounds too close to the original), gameplay wise, it's an above average challenge that's good for a warmup, or even honing technique. (Rating: 3/5)



Wolfgang Gartier's 5th Symphony ditches the easy introduction and immediately kicks off with frenzied crossfading and rhythmic scratching eerily reminiscent of the Groundhog (Noisia) beat juggle from the climax setlist of the original game. Hard hitting and bombastic, it's a very technical song that starts off slowly, just like the original, then completely descends into a madness that'll have you employing every technique in the game to great effect. Unpredictable crossfades, spikes, changes in tempo, believe me when I say this song had it all, and then some, It also holds the honor of being the first DLC song I didn't 5 star on a sightread, because it was just TOO MUCH, especially during the last 1/3 of the song. Easily the hardest song in the pack, and one that'll even have the most seasoned of players break a sweat. (Rating: 5/5)



The crown jewel in this pack however, is a high energy, thumping mashup of Sandstorm and Higher State of Consciousness. Aside from being a GREAT listen (I really had to stop myself from moving my shoulders, it was messing me up!), it's also a blast to play as well. It nails that perfect balance of scratching and crossfading that forces a rhythm into your hands that soon spreads to your entire body. Well placed taps, rapid multiple button scratches in succession, and minimal use of samples make for a song that not only sounds great, but feels great as well. Anyone whose ever played "Paper Planes vs. Looking At Me" from the original knows exactly what I mean by this. When balanced right, a song can feel so intuitive that the directional arrows on scratches are irrelevant because you're already moving to the beat on your own. This is it. (Rating: 5/5)

As a whole, I was very satisfied with the DJ Hero Domination Pack. The mixes are challenging, well laid out, and the fans that have been clamoring for more House/DnB in the game will be happy as well. If you're an advanced DJ Hero fan who cannot wait for the sequel to get his fix, then this content is a no brainer for you. Intermediate players may want to think twice before jumping in, though lowering the difficulty does (and will) make the experience less of a trip through DJing hell. If you've fallen off the wagon and have grown tired, this may not win you back, as it's more of the same, but with elevated difficulty. I really do have to say that the mixes again are exremely well done, and I can only hope that Freestyle continues to raise the bar even higher moving forward. To answer my question from earlier; it most certainly does keep up the series tradition of great music and unique gameplay.

(This article's also on CLgamer.com!)

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