Thursday, January 10, 2013

Ping.....delayed.



Oh, what a week. Too much work. Not enough play. Make me dull. (Ask my friends.)

Too many things have happened. But I'm here.

When I'm not here, I'm here.

Thursday is always a special day for that place, because I end up laying out my app fueled obsessions with the perfect means for cracking them open and playing them all, TO COMPLETION.

Should check it out! Today's flavor is EPOCH.

ExpertPenguin Has Too Many Apps! - EPOCH.

I'll be back tomorrow with some ravings. :)
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Saturday, January 5, 2013

You've got to be joking..



Fuck off, all of you.

You know when you're paralleling Rico Van Dien with a "HOT CHICK NAMED ZELDA, LOOK! STREET CRED FOR YOU DWEEBS", some twerp that makes even DJ Qualls look sexually potent, and a stereotypical foul mouth black kid presumably in place because the one from Role Models wouldn't answer their calls, the recipe for disaster is already sewn faster than you can utter the words "Stay Alive was better" in disgust. Weren't we done with movies like this 15 years ago?

I love you Jason Mewes, but no. Screw you too. It's already uncomfortable seeing you play ANYONE but Jay, but to play a nerd so unconvincing that my monitor started to reek of Doritos and Mountain Dew from all the faux gamer scene chewing? That is a feat so astounding that I'm actually starting to reconsider Jonny Lee Miller's role in Hackers to be high art.



"Yo man, it's ZERO COOL!!!"


One step forward, ten steps ba-- I can't even finish this.

If you need me, I'll be in the other room, placing my hair into the blender.

Frappé, anyone?




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Friday, January 4, 2013

Capcom, not U too..

Capcom Avoiding Late Wii U Ports (GamesIndustry.biz)


This article in a nutshell is basically Capcom's Senior VP stating that they have no intention of publishing any late Wii U ports, choosing to look forward instead of into the past for their Wii U future. As someone who has practically mastered sitting on the fence for this console, it's an understatement when I say that this was actually a refreshing read for me. Call me crazy, but I still feel like Nintendo jumped the gun way too early on this one, and rushed to be the first to market without warrant, preparation, or really, technological merit.

Having been behind on a technical level since the original Wii's release, and having its main gimmick emulated by one competitor (Sony) and later trumped by another (Hellooooo, Kinect), I can't help but shake the feeling that with software finally too ambitious for even gimped Wii versions, it was either sink or swim, and they decided to jump into the pool right after dinner, invalidating their main course, and possibly causing a rather nasty cramp for the future.

The Wii U isn't the system it should be, or even needs to be right now.

It faces the same problem the Dreamcast faced upon early release, and the same the Xbox 360 faced when against its low-res brethren. Without nearly enough time for developers other than Nintendo themselves and a select few to come up with something truly compelling for the platform's unique architecture or controller, instead, the little system that should is home to a slew of ports that are terribly optimized for its hardware (you can't just erase 5-6 years of current-gen programming comfort in just 1). Gimped resolutions, uneven texture work, missing or altogether disabled effects and unstable framerates (Oh, Black Ops 2, you couldn't have even been a perfect 60fps HERE?..) seem to be par for the course in the current run of software, and can't possibly be doing anything to sway the hardcore Nintendo definitely wants away from their Xbox and Playstation environments. Why, when my 7 year Xbox can play Tekken Tag Tournament 2 at a perfect 60hz would I tolerate even the slightest of hiccups from what's supposed to be a "next=gen" system? WITH the motion blur pared back in order to (I assume) even facilitate the port?

Even technical issues aside, games like Batman: Arkham City and Darksiders II suffer from what I call a "DS-ification" of existing titles, shoehorning unnecessary touchscreen and gamepad functionality anywhere it seems to fit, providing that HUD-augmenting second screen experience that'll have you looking away from your TV more often than not. Is it necessary? Not really. Does it reek of gimmicky because there simply wasn't enough time to REALLY exploit the gameplay applications that are possible with such a unique pad? Yes. Even the original DS suffered the same kind of growing pains when everyone wanted to treat it like a portable N64, and use the touchscreen for analog sticking, HUD cramming nonsense..


Who remembers the thumb strap? It's alright. They don't either.


It's almost frustrating to watch from this end, because as it has been proven, with the right amount of time, and ingenue, we can really see something worthwhile come from their unconventional consoles. Now is not that time. the HD era isn't as new to us as it is Nintendo, and that isn't a selling point. The various functionalities in the form of Facebook, YouTube, Internet Browsers and online plazas aren't new either, as Nintendo is essentially playing catch up in that department. Even for their more hardcore-centric titles like NBA2K13, TTT2, and Black Ops 2 the install base isn't nearly as large as it already is on other platforms to make serious competitors migrate over to the system.

This is going to be an uphill climb, whether they like it or not.

When it really comes down to it, The two standout features are the hardware's potential, and that controller. The former is being constricted by the current generation's comfort/glory days and the latter, in its own way is arguably being handled early on by way of Sony's PS Vita and Microsoft's Smartglass app for the 360. Granted, one requires a 200+ dollar handheld and the other simply requests you own anything that can run iOS, Android, or Windows Mobile/8, but the Gamepad is going to be $100 when it finally hits retail. It's really just drawing straws and seeing who pulls the better experience, so they can't even rest comfortably on that. Having played Ultimate Marvel vs. Capcom 3 on a PS3 using the Vita akin to a 3DS in SSF4:3D, and having controlled my dashboard, along with DJing a Dance Central 3-off on my 360 using Smartglass, I'd say they're going to have to bring out the bigger guns way before these juggernauts release their new platforms, or else Ninty is going to be in a world of pain.


"I tap what to equip my gadgets?...Damnit Alfred, can't I calibrate the cowl to have a pause screen inventory?"


My rant aside, this is why I'm happy Capcom's taking the stance they are. What's going on with the competition isn't very fruitful at all from a business or even fan-centric perspective, and I can almost guarantee that every company who published a port (With possibly the exception of Ninja Gaiden 3: Razor's Edge, which I've heard is such a drastic improvement that it's literally a different game) is going to be operating out of a loss. they aren't showing off the system's capabilities, they aren't necessary (especially Batman, who's gone through regular, enhanced, and GOTY versions out for more than a year now), and porting them over is an almost cynical move, considering what the system is supposed to be. Not to mention Nintendo's refusal to define what the system can actually DO via adverts and news. All this serves to paint the console once again as the inferior cousin in this new gen, and the lukewarm holiday response is more than evident of this.

Everyone I told that I wanted the system looked at me with such disbelief and responded so indifferently you would've thought I went full retard.



But I'm NOT crazy. I see the potential within, but I'm avid, and the fact that the general public (much less even my gamer friends) can't find a reason to be is troublesome. Whose idea was it anyway to position the system so early as a gimped next-gen console with an interchangeable gimmick? Because despite my otherworldly optimism at times, I can't see anything but that when I look at the Wii U. Back to our 360's, nothing to see here? "Lol, look at the framerate choke as I simply glide a few blocks in Batman"? "These stats on the lower screen sure are cool as I endure these ridiculous load times in 2K13"? Is it really more practical to be shot in the face while making split second tactical decisions looking down during Mass Effect 3's combat?

Judging by Capcom's logical stance, I can't be the only one that thinks this way. Look forward to the future, guys.

Because the past is killing you.

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Wednesday, January 2, 2013

The Darker Side of 2013.



As the remains of a slightly disappointing 2012 (Sequel-itis: The Year) slowly fade away, we're once again faced with the prospect of a new year; A reset button if you will, for gaming in 2013. Another year of high profile sequels, yes (DmC, Bioshock Infinite, Dead Space 3, GTA5, etc) but, interesting as we're starting to enter a transitional period. The 360's been out for over 7 years. Nintendo pulled a Sega on us all and tried to jumpstart the next-gen with mixed, programmer-challenging results. Sadly, I'm still waiting for the other two to speak up before I'm ready to leave this gen.

Considering all of the ifs however, several thoughts popped into my mind. Most of them involve where we're going as a gamer culture, what we're doing in it, what we've done this generation, and why. I'm generally so wrapped in my call that I have nothing but enthusiasm, but for some reason, it wasn't popping like it should have been. Something was different.

After a few cold thoughts, I came to the realization that I was as present for much of this generation as I was not present, taking my feet out of the trenches and taking a more observatory role as my life caught up, and time dwindled. Somehow, I had less time to play everything I wanted, but all the time in the world to experience everything, either vicariously through social media, testimonials, YouTube, or simply watching any of my hilariously eclectic friends run their way through them all, color commentary in tow. It's autodidactism on such a level, you'd be more surprised at what I haven't played than games I know as a whole without having picked up a controller.

For a frame of reference, I'm just getting around to playing Darksiders. On PC.

What? At least here, it doesn't LOOK like it came out in 2010..

...But it IS quite enjoyable. How'd I miss this? (Ed: Time.) Destroyer May Cry? Legend of Apocalypse: War's Awakening? It's got story, atmosphere, clever puzzles, and most importantly, satisfying combat. Zelda-esque adventure pacing with a dash of God of War-style brutality.

To really appreciate where we're going, I have to fully know where we've been, yes?

Well framed genre mashups aside, there are a few keen thoughts in my mind. Like I tend to do, it got a bit out of control, so I'll be breaking it up a bit.

"LIKE I'M BREAKING THAT ANGEL'S SPINE--Oh look, a new area!"

This just happened. As it has been since I've started my rebellion against "The Destroyer".

See you in a bit, folk.

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Thursday, November 1, 2012

That familiar feeling.




The HTML is old, yet familiar. The cadence rough, but recognizable.

It's been a while, friend.

Ever so closer.

This is a tonal shift, but one all the more appreciated by the fact that I made it here. I fear myself, but the closer I get, the more of it just seems to drop away.

I just want to work on what I love. It's here. Tabs upon tabs upon tabs. Busywork. Woo much to mention, too much to do. Can't mention it all, but I can make a list. I've spent a bit of time trying to figure out exactly what that list was, what should be on it..

How.

Where.

When.


A year, to be precise. Has it really been so long since I've written here? It feels like so much longer. The days feel like weeks, months when you're in love.

It's why I know this is exactly where I need to be.

And that this is what I need to do.

It's going to be a long day. Or short, rather. The funny contradiction of that same love means time will fly right by.

Here's hoping I've got it this time.

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Tuesday, December 6, 2011

Chasing Shadows.



It's the beginning of the end, and I'm standing in front of the door that will change everything. The once clear sky is dark, having been torn with piercing shafts of light symbolic of my crime, and an unknown power is ravaging my body, having deteriorated my appearance to one more resembling a specter than a person.

I have physically and mentally endured radical changes to get here.

It's practically at the end of Shadow of the Colossus, and the temple I'm praying at to save is letting me know so. The path to the final colossi lies just at the end of a nearby gulf, and with an armageddon of my own machinations at hand, I can't stop thinking about the temple itself. There were many marking the land as far as I could recall, yet my map had only revealed five. Had my tunnel vison blinded me to the majority, dedicated as I was to my cause? Whatever the reason, the grip augmenting lizards and opportunities to save weren't a bad catch for finding one either, so with the end in sight and nothing to lose, off I went to find more.

With 15 down and one to go, I stared to explore.


In searching for more of these temples, I rediscovered just how rich the world was.

It amazed me once more that so much could be done with so little, and like the best details, that so much could be achieved in their subtlety.

Temples with a consistency of design suggesting one religion instead of several.



Ruins of castles far too large for any human, but too small for the gods that inhabit the land, bringing to question the physicality of the people and the role they played.



Underground networks and catacombs that reveal their enterances in mountainsides, a mixture of manmade and natural formations that perhaps suggest an evolution of sorts, giving the area centuries of prospective history.



But how much of this is true, or could be true? That's the brilliance.

The world itself is so without explanation, that as a player and active participant, your actions define the tale moving forward. But at the same time, there's a history to this land. A past that predates your existence. A lore that extends beyond what the developer refuses to tell you with finality, and instead has to exist in your imagination because of this stubborn fact.

In my opinion,this makes the land in Shadow one of the richest game worlds ever conceived. It's wholly minimalist,yet rich presentation contributes to this in a way that being as detailed as say, Grand Theft Auto 4 could never muster. Why? Unlike other games that tell you where there world begins and ends, here, it's only as vast as you can imagine. You can see how expansive the land is , but how much so is left to your sense of exploration. You get evidence of society having existed, but are given unspecific details towards this. This provides a template for conclusion that any player can come to no matter what their train of thought, and it means the unspecific details can flourish and be satisfying safely within the bubble of your own logic.

Reading the many conclusions players have come to regarding this more than speaks for itself.



We tend to define our game worlds by how well they carry off their sense of time and place, how when done just right it truly is like a living and breathing thing as much as the characters themselves. This usually translates in the number of NPCs you interact with, or how many towns and cities you can cram into one worldmap. A large number of sidequests, cutscenes and items to retrieve, each another breadcrumb towards a complete feeling world. These games are usually 30-40 hours long.

Shadow of the Colossus takes around 8.

I'd forgotten just how much this game had done with so little.

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Friday, December 2, 2011

6 resets later..



....Yeah. I'm not playing Infinity Blade 2 on my original iPad. Good god, man.
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