Monday, June 13, 2011

Gonna take a lot more coffee than this..

Master Chief can't get a break, can he? Always facing insurmountable odds, his trilogy came to a close in late 2007, and gamers were for the most part, satisfied. Why not? Despite some questionable narrative choices (and I maintain thatHalo had a great story, just bad execution), the Halo will always be remembered more for it's multiplayer strength and how it brought console gamers together with a sense of community to rival PC offerings. I remembered it for a different reason.

The original Halo will always have a place in my heart for that other reason it rivaled the PC. Like Unreal had for PC gamers circa 1998, Halo had shown me that we were able to move past the endless metal corridors, castle walls, and dungeons that had defined most FPS games up until that point. It provided a lush world with a tangible visual history, and a sense of discovery and wonder that gave me the impression that though I wasn't the first to traverse the land, my journey would be significant. From the mystery of the seemingly connected man-made structures littering the planet,to the threat of an alien menace trapped deep inside, and discovering the true purpose of Halo itself, it took me on a journey so compelling, the opening moments of the crash landing that started it all are still burned into my skull.

Then there were candy colored aliens spewing gobbeldygook who needed to be shot with a vast array of weaponry, and it satisfied on that front too.

I digress though, as I tend to do. My point was that even though the Halo series would eventually lose itself to repetitious, yet addictive multiplayer,the advent of the child internet scum movement, and an ultimately unsatisfying ending to close a surprise trilogy which ultimately choked the story's potential, (inhales), the original still stands as quite beloved. From series fans telling stories of the old, to newcomers wondering what the series was like before the internet took over, at the very least, a not-so-small demand for an Xbox Live Arcade version of the game has been one of the industry's pipe dreams. Even the excellent Halo: Reach, story driven and true to the original spirit as it was, only made the want greater for an actual Halo 1 remake. Could it really be so difficult to do?

...I guess not.

Consider me robbed for words. Which is nice, because this trailer says just about everything I could've, and then some. The only thing I can coherently state out of this stupor is that it'll be around November 15, 2011, which is right in time for the series 10th anniversary. While a new Halo announcement is always nice, it's almost refreshing that they're going back to when the series has seen better times than going with a full fledged -- oh wait.

They aren't kidding. Much like Solid Snake, reports of his death have been greatly exaggerated.

....but what am I surmise from this trailer? Well...aside from 343 Studios' Bungie-like approach to storytelling, which seems to tell everything while saying nothing, I have my suite of questions. What's attacking his ship? Why? What was that weapon he used to breach the hull? WHAT is that planet he's flying towards?

Looks like cryo-sleep isn't enough of an implicated death to bring this one down.

As part of a newly announced trilogy, I'm sure we'll find out MUCH more before 2012.

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