Showing posts with label Wii. Show all posts
Showing posts with label Wii. Show all posts

Thursday, May 19, 2011

Seriously, Nintendo?












Now, I'm all for padding out the sales numbers and all, it makes for good quarterlies and impressive press releases, but really, what's the point of this? The $19.99 price tag doesn't do much to soften the blow of the ludicrous, either.

It's not like they didn't already default their way to the title of one of the best selling games of all time simply by including one for FREE with each Wii sold, or anything.

I mean, I'm all for Nintendo finally giving games like Twilight Princess a sorely needed price drop (5 years in the making?) while they work to release a real "next-gen" console not being held back by its own gimmicks, but isn't there a subtle admission of failure being made when you try to sell me a free pack in game? The one that started the irreversible trend of effortless minigame-games that became a staple of your console's (mostly) shovelware library?

For the same price as a legit (yet criminally undersold) game like Madworld, even?



Y'know, part of the reason "hardcore" software failed on the Wii was due to the fact that it had to compete with the casual offerings at the same price, and the new audience Nintendo spawned couldn't tell the difference in quality, but went with the fluff because it seemed much safer from a new buyer's prospective. Way to exemplify why you scared off your core audience with this console, Nintendo.

..and why you're replacing it so soon.



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Thursday, March 17, 2011

Down Under - DJ Hero 2 Indie Hip-Hop Mix Pack Review



Well…color me surprised. For the umpteenth time.

Weren’t we supposed to be done with DJ Hero content? Weren’t we? Talks of closures, liquidations, and rumor of the future of FSG notwithstanding, there is new DJ Hero content up, seemingly against al odds. This means two things: Either they produced a TON of music slated for release before the bad news dropped, or these are the products of a studio that can’t and won’t stop. While I sit comfortably in my fandom and bet on the latter, this week’s pack is a strange one indeed. Honestly and for the first time, I have no idea what to expect from this “Indie Hip Hop Mix Pack”, because…well, I’ve never heard of ANY of these people.

Or their music.

Though, with names like Peanut Butter Wolf and Camu Tao, I have an itching feeling that I can only expect greatness.

GREATNESS.

Hopefully. While I welcome this pack with arms stretched wide, at the same time, I hope being blindsided by Freestyle Games is a good thing..


DJ Hero 2 "Indie Hip-Hop Mix Pack" (Downloadable Content)
For: Xbox 360, PS3, Wii (Songs sold as individual tracks)
Publisher: Activision/Freestyle Games
Price: 640 Microsoft Points, $7.99 PSN, 300 Wii points (per track)
Release: 3/15/2010

Songs reviewed on Expert difficulty.



Charizma & Peanut Butter Wolf - My World Premiere vs. Jaylib - The Red (Instrumental)"



Uh..right. While that isn’t the perfect way to start any review of a track, it’s the initial thought I had upon completing this mix for the first time. It’s a slow paced track that isn’t too challenging save for some scratches at the end, but My World Premiere’s old-school lyrics and cadence do sound fine over Jaylib’s beat for The Red, making the medley is serviceable if a bit unexciting. I was so put off by the track that I went and listened to the original tracks, and found that Charizma’s track had great lyrics but an okay beat. The Red on the other hand, had a beat was definitely better than whatever Jaylib was trying to spit. Combined like this, it’s actually the best of both worlds, but it isn’t enough to save the song. Sometimes it happens, every so often you’lll get a song that’s more fun to listen to than to play, but when the song and the track are middling, neither great, nor terrible, you just get something that exists. This song kind of just exists.

Rating: 2/5

The Perceptionists ft. Guru & Camu Tao - Party Hard vs. RJD2 – Ghostwriter


I was actually a bit at an advantage with this one, not realizing that I’ve heard “Ghostwriter” before..but with this epiphany came a shot of fear. I like RJD2’s droning beat on this one, but could I be in line for another slow paced, possibly dreary track? Thankfully, the Perceptionists answered with a loud NO! Party Hard’s lyrics are filled with attitude and braggadocio, and it does well to keep the sample filled Ghostwriter moving along at a brisk pace. When I say sample filled, I really mean it, and FSG knew what was up as well, matching this song with a track that’ll have you exercising the middle red button like there’s no tomorrow. Samples during scratches, samples during taps, held samples during scractches and…you get the idea. Finger dexterity. Hope you have a carpal tunnel pad installed in front of your turntable..

Rating: 4/5


Atmosphere - The Best Day (Remix by FSG)



I liked this. I really, really did. Call me crazy, because it isn’t the most exciting track out there, and listening to the preview, I’m sure many people will listen to this and wonder how it could translate into a fun DJ Hero track, but somehow, it just does. It works. Though I have no clue how the original sounds (though this sounds more like a beat juggle than a full on remix), what we have here is a song that’s hip hop through and through, telling a tale about a day gone wrong over a laid back beat. Scratches are at the forefront of this one, but everything added doesn’t detract from the lyrics one bit, as a matter of fact, it’s one of the few songs that can be sung without fear of having to compensate for stuttering samples at every turn. This was my favorite mix of the pack, though some may not agree with me. If you really like circa-90’s hip hop, you won’t be disappointed.

Rating: 4/5

Aside from that turd (sorry Charizma, the original sounds better—don’t haunt me!) at the start of the pack, this was a pretty solid, if a little niche. Unfortunately, it may be a bit too niche for all but the deepest of Hip-Hop fans (who may not have this game), or even frequent DJ Hero players (who are looking for something more modern or electronic). So while being notoriously obscure is fine, perhaps a bit more care needs to be taken in selecting the next tracks. These are dark times for the developer. I’d hate for any of FSG’s new music to undersell since they’re likely trying to prove themselves, but this pack is something I can’t really recommend to anyone despite my enjoyment. While a love of music is paramount in enjoying this series, these songs have to ultimately be played, and they just aren’t that enjoyable in that respect. I’m pretty sure most other players will have the same hangup.

Overall: 6.5

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Wednesday, March 2, 2011

Oscillating challenge - Pendulum Mix Pack Review



"We don’t do this just to fulfil a corporate aspiration – we want to make credible music games."

I fondly remember that quote, as it’s from Jaime Jackson, creative director at FreeStyle Games. Against all odds, DJ Hero released right at the point where the music genre was peaking in its oversaturation, and many, myself included doubted the game, on one level its credibility as a legit musical experience, and another as a competent game. Fast forward to now, two games and over 200 original mixes later, and not only was the game a huge success, but it brought fans of several genres together in a way that even Guitar Hero couldn’t manage. I know it introduced me to more than a few artists I never would’ve experienced otherwise, and this is a fine example. I think—no, I KNOW part of the fun of making a rhythm game must be the opportunity to collaborate with all kinds of artists in order to keep things fresh for the audience. In that respect, I think the quote above was fulfilled. Their efforts have never spoken of any corporate nudging, and more of artists doing just that, making genuine art.

Usually, their mixes are all original mashups, but every so often, they’ll single out an artist and do a few spirited remixes, putting their own mark, and sometimes even besting the originals. Now they’ve teamed up with Australian band Pendulum for their latest, and very likely last mix pack. Did they end this party with a bang, or was their unexpected last pack a dud that ends the series with a dull thud?

DJ Hero 2 “Pendulum Mix Pack" (Downloadable Content)
For: Xbox 360, PS3, Wii (Songs sold as individual tracks)
Publisher: Activision/Freestyle Games
Price: 640 Microsoft Points, $7.99 PSN, 300 Wii points (per track)
Release: 1/18/2011

Reviewed on Expert difficulty; Individual songs on a 1-5 point scale, overall is by 10 and not an average.


Pendulum - Salt In The Wounds



Crossfade spikes are actually my weak point, and this song has a TON of them, right out of the gate. Crossfading is one of my favorite parts of the DJH experience, as moving about between tracks with precision and rhythm is an intuitive feeling that’s second to none. That having been said, this is most definitely a crossfade track akin to 5th Symphony or Groundhog, where quick switches are balanced with on-switch taps and scratches to great effect!Sat in the Wounds was already a great piece of electronica, swift, yet dirty in the spots where it needs to slow down. Little has changed in FSG’s interpretation, as it’s still a very high energy song that sounds surprisingly like it plays. While it has a great deal more effects than its original version, the augmentations only serve to “Hero-ify” the track and turn it into a tricky challenge at best, and a more than suitable remix at worst. Quite nice.

Rating: 5/5

Pendulum - Set Me On Fire



This song was one of my favorites from the album—and with good reason, it reminded me of an old-school videogame, something that wouldn’t sound out of place aside a mid or final boss character. Its chiptune-like nature aside, the intensity it would lack as a rhythm-game song has been augmented heavily with a difficulty spike the likes of which I’ve never seen. The song starts off innocently enough sounding a bit too much like the original, then around the midway point, it goes absolutely mad and descends into a mélange of crossfades, scratches of unknown density, taps during holds, taps during scratches during holds—it’s madness. What all these elements do to the song is once again commendable, as the added scratches and voice samples to the track sound quite welcome, but be warned. You won’t walk away from this song with the same feeling you had as when it started. I know it threw me for a loop.

Rating: 5/5

Pendulum - Watercolour



Subdued compared to the other electronic, dubstep flavored offerings, this sounds more like a traditional electronic rock song, complete with “cry for help” lyrics. This isn’t a negative though. Being able to relax after the first two seems like a blessing…until you realize that it has the SAME difficulty spikes as the last track. It’s jarring, and a nice wakeup call to perhaps polish my skills a bit. Several segues into playing the drum or bassline are a nice touch as well, and really gives the feeling that you’re controlling the song, and simply not just playing along with the track. Again though, it’s really not for the easily frustrated. Why do they keep making me scratch and tap and spike at the same time? Blindsided twice in the same mix pack. Who would’ve thought..

Rating: 4/5

Being a bit late to the party doesn’t mean it’s over. With these tracks, FSG has solidified their position as some of the best developers ever to grace the rhythm action scene. It’s a shame that their last pack couldn’t be another fantastic addition to their library of original mixes, but this is nothing to sneeze at, because their remixes were of a similar quality, and is embraced all the same. This Pendulum pack is something great, a proof-of-concept in retrospect, and I do hope that at some point, we’ll have the opportunity to hear them out once more. It’s a shame to see their light burn out at the perceivable height of their popularity (Have you seen the DJ Hero 2 Facebook?), but all hope isn’t completely lost. The fate of the studio hasn’t been decided yet, and talks are underway as to how things are going to turn for them. Perhaps even though my dream of a Deadmau5 pack has been dashed, the ability to rock on with FSG in future endeavors will be eagerly anticipated, turntable controller or no.

Overall: 8.5

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Tuesday, December 28, 2010

Not Quite Numb – Linkin Park Mix Pack Review



Well, this is strange. While there’s no denying the band’s popularity, I admit I’ve fallen a bit off of the Linkin Park bandwagon. I was there for Hybrid Theory, as was everyone else and loved it, and Meteora was groovy. Their fusion of alternative, industrial, rap and rock has always been an easy pill to swallow, and I still believe that no one can do it quite the way they do and have it sound great, with crossover appeal that extends into the ‘tough to crack’ urban community. That having been said, after Meteora, I fell off. I really liked Collision Course though it was an album of mashups, but my complete knowledge of Minutes to Midnight begins and ends with What I’ve Done, and I’ve barely listened to A Thousand Suns. In fact, prior to this pack’s release, I found myself questioning their relevancy to date, and was surprised they were even still making music. Embarassing? Hardly. But their album release this year (and relative popularity spike) likely prompted this pack, arriving casually and unexpectedly in my DJ Hero. With a hint of trepidation,I started to download. But I still found myself asking: “Is this even going to be remotely cool?”

“Who really asked for three Linkin Park remixes?..”

Fortunately, I’ve heard the songs featured in this pack. Should be interesting..



DJ Hero 2 "Linkin Park Mix Pack" (Downloadable Content)
For: Xbox 360, PS3, Wii (Songs sold as individual tracks)
Publisher: Activision/Freestyle Games
Price: 480 Microsoft Points, $5.99 PSN, 300 Wii Points (per track)
Release: 12/21/2010

Reviewed on Expert difficulty


When They Come For Me (Remix by Diplo)



A very cool remix with a middle eastern twang to it, it’s an easy, surprisingly bumpin track that’s as much fun to play as it is to rap using vocals…Really, why can’t more of the hip-hoppish songs flow like this one in vocals? The song has an undeniable rhythm to it, and its one that’s easy to get into and stay in the rhythm of once the song begins. Now, everyone may not like this new, almost reggaeton sounding like mix of the song, but I enjoyed it a great deal, and it really fits in with the style of the game a lot more than it would have in its original direction. It’s a tad on the easy side, but that isn’t an issue with this reviewer. Making it more difficult may have made it more hectic as a mix, and I think the nice mixture of taps (on cue with the drums!), lengthy freestyle sections, and generous crossfades are just tricky enough to keep even vets from turning their brain off for too long.

Rating:4/5

Pts.OF.Athrty (Remix by FSG)



An oldie, but goodie. Oddly, it’s very similar to the original remix (produced much later), but with a DJ Hero twist in terms of a variety of turntable effects to break up the action. Honestly, the song was already sick. Featuring Mike Shinoda’s commanding lyrical cadence on one end, and Chester belting out the hooks in a way that makes you stand up and take notice in another, it already felt like a hard hitting song to begin with. Now that the track has been augmented with a ton of on-point, rhythmic scratches and long stretches of bass and electric distortion, it has a sound that escalates and elevates above the original. It isn’t even the meatiest song in the world, but FSG took the multiple choruses within and made them so much fun to play, you don’t even notice. Bonus points for bringing me back to Hybrid Theory though, this track literally reminded me why I started liking the band in the first place. Jeez.

Rating: 5/5

The Catalyst (Does It Offend You, Yeah? Remix)



Overly preachy “lol anarchy” lyrics aside, this is The Catalyst with an Electro/DnB twist. Somehow, this makes it sound more like a Daft Punk song than is reasonably comfortable, but it’s still a fun listen, and as far as challenge goes, it’s the most difficult of the three, but that’s hardly a negative. It has a difficulty curve that’s spread evenly and nicely, with long note sustains and strange scratches thrown about, and the low tempo keeps things from being overwhelming until a nutty conclusion that sees fit to have you alternating between tapping and scratching while holding other buttons on the platter. Overall a pretty good mix, but in my opinion, it’s overshadowed by the first two tracks, likely because the tone of the song keeps it from being as fun as the first two, at least in my opinion.

Rating: 3/5

Man, was this pack a wake up call. Not just because it’s Linkin Park on display here, reminding me why I did like them a TON at one point, but because they did it without taking the easy way out and mixing One Step Closer or Numb. Linkin Park was so far off my radar that even a personal recommendation would’ve been met with trepidation, but I took the plunge here and walked away not only surprisingly unscathed, but without a shred of disappointment as well. Really, what took so long for their music to be featured here? Not only did it fit like a glove, but like the Jay-Z vs. Eminem pack before it, it took several tracks thought untouchable and made them work in ways I couldn’t have imagined. I mean, really. This pack singlehandedly made the band relevant to me again! There should've been an achievement for that along with this content, if you ask me.

Score: 8.5

I don’t know what’s coming next, but with 2010 as a reasonable gauge for expectations*, let’s hope the mixes keep on coming, and with even more variety and creativity than what’s already out.

Easy request to fufill, huh?

*Sure, the Old Skool Pack disappointed, but it was still bumpin’..


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Wednesday, December 8, 2010

Rough and Tough - Hard Edge Mix Pack Review



I remember questioning this seemingly endless momentum that FSG seemed to be on when I reviewed Electro Mix Pack, moments before I received the email from Activision announcing the Tiësto Mix Pack. Before I can even settle into the warm fuzzy place I’ve carved out for my turntable and I due to such a wonderful gift, this thing lands in my lap too. It doesn’t come alone either. It comes with news of two OTHER packs slated to release this month. To say I’m excited is the largest understatement I can muster, and I can’t really profess my love for this game any more than I already have. I’m excited. There. Said it again for effect.

December 14th marks the arrival of the “Old Skool Mix Pack”, dropping the tracks Human Beat Box vs. King of Beats (Fat Boys & Mantronix),Whoomp! (There It Is) vs. The 900 Number (Tag Team & 45 King, and Triple Trouble vs. Funky Cold Medina (Beastie Boys & Tone Loc)

On the 21st, The “Linkin Park Mix Pack” releases, featuring The Catalyst (Does It Offend You, Yeah? Remix) (FSG Remix), When They Come For Me (Diplo Remix), and Pts of Athrty (FSG Remix).

Crazy, right? For now however. Let’s indulge the one released on November 30th. The Hard Edge Mix Pack.



DJ Hero 2 "Hard Edge Mix Pack" (Downloadable Content)
For: Xbox 360, PS3, Wii (Songs sold as individual tracks)
Publisher: Activision/Freestyle Games
Price: 480 Microsoft Points, $5.99 PSN, 300 Wii Points (per track)
Release: 11/30/2010

Reviewed on Expert difficulty


Beastie Boys - "Body Movin'" vs. Lenny Kravitz - "Rock And Roll Is Dead"



What?! Why didn’t anyone think of this before? Beastie Boys’ classic hip-hop dance song Body Movin’, smashed into Lenny’s inverted praise of Rock? Sign me up. From the start, the snare and guitar kick in, immediately contrasts with the Boys’ loud lyrics, and the song just continues to elevate itself from there, with both songs almost in a call and answer style as far as lyrics, and Lenny’s band dominating the rest of the sound via instrumentals. This song is a fun to listen to as it is to play, and even rapping along to it is a blast, provided you know the lyrics beforehand. It’s not particularly hard, but when it sounds this much fun, I’m actually glad it wasn’t too challenging. This keeps the focus on the song at all times, and everyone in the room is much better off for the experience. Check off another favorite for me. If I could give my star ratings a gold version ala Rock Band, this song would definitely have it.

Rating: 5/5

Pixies - "Debaser" vs. The Prodigy - "Invaders Must Die"



Honestly, mixing anything with the Pixies is a recipe for success. Mixing The Prodigy can make anything golden. Now that I’ve got that initial bias out of the way, I can be objective and say “Damn”. Try and imagine. Invaders Must Die is definitely the most prominent sound here, and it’s completely in full effect here, with the insane lyrics of Debaser being chopped, screwed, and scratched frantically and seemingly to the whims of The Prodigy’s beats. It’s such a strange and unique sound that it’s instantly startling and instantly likeable when you realize just how much talent is on display. Of course, playing nice with such an insane combination is an insane challenge as well. The entire chart repertoire of taps, scratches, and their variations are all on display here, and they’re all thrown at you at a fast pace that doesn’t give your fingers time to rest (or transition if you aren’t quick). Really, I’m not trying to sound intimidating, because I want EVERY player to give this track for a spin. I’m just saying, be prepared.To break it down lightly, it’s about 796 notes in 3 and ½ minutes. Prepare to be rocked.

Rating: 5/5

While a bit skimpy at only two tracks, the Hard Edge Mix Pack still stands with FSG’s best offerings. Hard rocking, meaty and bass driven, and full of energy plus challenge, its price may be a bit hard to swallow, but really. It’s The Pixies, The Prodigy, Lenny Kravitz, and the Beastie Boys all in the same place! If you are a fan of Dj Hero 2 at all, you need this as part of your collection. It represents some of the best it has to offer, and like its best work, defines why we play the game. Fun, creative, unexpectedly bumping mashups that look just as awesome to play as they sound. Crank up the bass, grab a mic. There’s greatness afoot.

Rating: 10

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Monday, December 6, 2010

Dividing By Zero - Tiësto Mix Pack Review



'Cause there ain’t a thing wrong with free music…

The Tiësto Mix Pack is here, and it’s funny, because I didn’t expect another mix pack so soon, but to get it this fast, and free no less, was something amazing. You can imagine my surprise and disbelief as I signed into the rewards site, got my promo code, and used it to download this one. “Could this be any good?” I thought, as I read through the tracklist. Characteristically, when it comes to Tiësto, I have a particular taste for his music. I don’t care too much for his original music, but I’m in love with his remixes. But here, in this DLC, we have a pack of Tiësto music…remixed by Tiësto himself. Dividing by Zero? Twilight zone? This is exactly what I felt like. Not knowing what to think, I watched the bar fill up and crossed my fingers.

What. It’s free. This is a win/win/win situation, no?



DJ Hero 2 "Tiësto Mix Pack (Sponsored by Coca Cola)" (Downloadable Content)
For: Xbox 360, PS3, Wii (Songs sold as individual tracks)
Publisher: Activision/Freestyle Games
Price: Free during promo period
Release: 11/23/2010

Reviewed on Expert difficulty


Tiësto feat. Tegan & Sara - "Feel It In My Bones"



Ironically proving my earlier statements, it’s funny that my remix philosophy about Tiësto comes to life with the first song in this pack! This version definitely has a bit more kick than the original (making it a better sounding song all around), but “Feel It In My Bones” is still the soothing, bouncy love anthem it always was. The charting kind of reflects this, with a moderate challenge that has a great deal of fun crossfades that indulge each side of the track with a bouncy rhythm, and a gradually increasing challenge that goes a bit wild in the end, but remains level throughout. It’s not a particularly hard song, but it’s one worth returning to not only for its sound, but for its charting. If you need to practice fast switching and spikes, this song has plenty, and the toe of the song makes it run to play around with as well.

Rating: 4/5

Tiësto feat. Emily Haines - "Knock You Out" vs. "Young Lions"



Tiësto songs and their taps! FSG seems to love charting his mixes with a boatload of taps to mix his rhythms, and this song is no different from anything on disc, with this mix staying true to title and threatening to knock me out. Emily Haines’ vocals dominate while the beat from Young Lions guides the rest of the track along and keeps it danceable. This is, of course, provided that you have time to dance between long stretches of rapid taps and wildly placed crossfades. This song becomes a bit insane by the halfway mark and can be hard to keep up with, but that seems to be half the fun intended; keeping up with all the taps while struggling to keep the platter still. It’s a better than average track, and even though it isn’t better than the one before it, there’s plenty of reasons to return for the track later. DJ battles are a must with this one, and really, if you feel like spraining a finger or two, that’s an option as well.

Rating: 4/5

Tiësto - "Louder Than Boom" vs. "Traffic"



I have a bit of a history with Louder Than Boom. Being no stranger to Rhythm games, I remember looking at this song in the “Extreme” category of Tap Tap Revenge (iPhone) and thinking, “Oh! This’ll be fun..” before being assaulted by what I can only describe was a torrent of skittles (and finger death) pouring down my screen. I still believe that song is virtually impossible to play perfectly, but thankfully, this version is a lot more manageable. High speed taps, easy scratches placed in tricky places, and middling crossfades are the order of the day here, as two high tempo high speed tracks collide with surprising energy. Traffic’s influence on the entire mix is defeinitely present though, as it makes the song sound much heavier, and more robotic, a feeling I shared as I played along with it. Many of the sections are similar as well, which kills the variety, but it’s a blast to play, especially when you’re on a roll and begin to feel the song (a given with a good Tiësto mix) Just beware of the final third. It’s a doozy.

Rating: 5/5

Tap tap revolution! It’s something I didn’t notice until I managed to finally play a bunch of Tiësto in a continuous block, but his songs are INCREDIBLY tap heavy. This is a very clever move on the developers part, as most of his music is Trance/Electro, and thus doesn’t have much need for scratches or even varied crossfading, depending on the track. It feels very much like running your own effects and sound equipment, and that’s a great design choice on their part. Overall, I enjoyed this one a great deal. It does reek a bit of advertising madness, being sponsored by Coke and all (along with just about all of these tracks being from his most recent album, Kaleidoscope) But at the low price of free, (if you caught it during promo week) combined with the fact that he always fits like a glove in this game, it makes for a great, listenable pack that I’ve taken to throwing on when I’m even just lounging around my house.

Tres excellent.

Overall: 8.0

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Wednesday, November 24, 2010

Electric Boogaloo - DJ Hero 2 Electro Mix Pack Review




If you’re a fan of DJ Hero,you’re likely asking for two things. More music, and a larger presence of electro/techno. Fortunately, Freestyle Games acknowledges that there are two types of people in this world. Those who like Electro, and...everyone else. But the fans, (especially those overseas) demanded it, Freestyle Games listened, and now for our listening pleasure (or horror), the Electro Mix Pack is finally here. Countering the preponderance of amazing hip-hop and R&B mixes this game contains is no small feat however. Does it stack up in a way that’ll make our European and electro fans happy, ALONG with the somewhat alienated American audience?

Hmm..

DJ Hero 2 "Electro Mix Pack" (Downloadable Content)
For: Xbox 360, PS3, Wii (Songs sold as individual tracks)
Publisher: Activision/Freestyle Games
Price: 640 Microsoft Points, $7.99 PSN, 300 Wii points (per track)
Release: 11/16/2010

Reviewed on Expert difficulty

LMFAO "I'm In Miami" vs. Green Velvet "Shake & Pop"



I have a bit of a funny relationship with LMFAO (read: indifference) and nothing has really changed..until now*. The key difference between then and now is the addition of Green Velvet's "Shake and Pop". Both songs have a similar beat structure, a heavy, dirty electro sound, and the result is a pretty danceable mashup combines the best of both while throwing a pretty decent challenge around as well. There are strangely off-beat taps to deal with, a decent number of rhythmic crossfades, and plenty of freestyle sections that allow you to mess around with each track as you please.

Overall, a pretty fun, nonthreatening track that's more memorable for it's off-key challenge than its sound.

(*..I still don't like them.)

Rating: 4/5

Steve Aoki feat. Zuper Blahq - "I'm In The House"



While it doesn’t sound terribly different from the original, this beat juggle of Steve Aoki’s I’m In The House actually in my opinion surpasses the regular version with a heaping dose of crazed turntablism. Crossfades aplenty, taps inside of crossfades, scratches inside of taps inside of crossfades, plenty of freestyle sections, and an elevated pace make this not only one of the most challenging songs in the game, but an incredibly fun track that makes you feel like you’re in control of its high speed sound. Though it’s a great listen, this track actually became my favorite in the entire pack to play, no small feat considering the mixes in the final track..

Rating: 5/5

Simian Mobile Disco - "Hustler" vs. Technotronic - "Pump Up The Jam"



This is brilliant. No, really. Similar to the first mix, both songs were picked with an expert ear—the tracks sound similar enough in structure to segue into each other with nary a hitch, and they’re blended so incredibly well here, it almost makes you wish the original sounded this good. Pump Up The Jam’s shoulder moving rhythms flow perfectly into Hustler’s periodic lyrical injections (I'm a hustler, baby) during verses and saves the louder, more energetic parts of both songs for the hooks. The chorus lines are also the parts where the turntable is going to see the most work, with heavy scratches dominating most of the rhythms, and taps filling in the blanks where the unpredictable crossfades won’t fit. If I have any complaint, it’s that the challenge of the song does at times distract from it’s great sound, but it’s still highly enjoyable and a fun track to play in battle mode because of its unpredictable rhythm.

Rating:5/5

Overall, I can’t say I had a problem with this pack. I’m not the biggest fan of electro, but the songs chosen were iconic and fun enough to play, and the challenge is still up there in a way that still keeps the game fresh, even if you’ve already 5-starred most of (or all) of the game already. Yes, it's true that the gere may not appeal to you, but I'd encourage most fans of music to check it out due to the fact that you may experience the Guitar Hero effect (fandom gained by playing new music instead of just listening) and gain yourself some new artists to add to your roster.

Rating:9.0

It’s funny, between release and now, we’ve seen 6 all-new mixes, 14 returning ones from the original, and one can only wonder, what’s next? It’s been 20 extra songs in a little over a month! They’ve got to keep this momentum going as long as they’ve got it, right? I know I’m prepared for--

...Oh.




Well! This might be worth checking out..I looks like it’s free and only going on for a week..


Continue Reading..

Wednesday, November 10, 2010

Return of the Pack - DJ Hero 2 DLC Review



This is late.

Arguably, I've been busy, or you could say I've just been busy playing this.

The love affair with DJ Hero 2 continues. Even a month later. The music's still amazing, the mixes are still fun to play, and I've even picked up the mic more than a few times to go along with what my friends are doing on the wheels of ...plastic?

Ahem. It's a great time.

But we aren't so easily satisfied. With the learning curve and amazement of innovation missing this time around, returning players and pros are already clamoring for more music. Most of all this particular reviewer has bee scratching his neck feverishly, and can you blame him? They've promised to consistently deliver, with the first pack hitting two weeks after release.

If what I experienced last week was any indication of what's to come for the next 12 months, then...oh man.



DJ Hero 2 "Hit Makers Pack" (Downloadable Content)
For: Xbox 360, PS3, Wii (Songs sold as individual tracks)
Publisher: Activision/Freestyle Games
Price: 640 Microsoft Points, $7.99 PSN, 300 Wii points (per track)
Release: 11/4/2010

(Pack was reviewed at Expert Difficulty)


The first thing that immediately stands out about DJ Hero 2 are the high production values. Not talking about the graphics, but the music. Just about every track is so well produced, so seamlessly cut and mashed it's almost startling to play. It's something that has to be seen to be believed. Everything feels so professional, so alive, it evokes an almost incredulous moment of disbelief that you're experiencing them through a turntable controller instead of an actual deck, or in a club.

This feeling carries over into the DLC almost to a tee, with three mixes hitting all the right notes in a way that feels like FS Games are asking us--

"What, you thought we were done?"

Usher feat. Will.I.Am - "OMG"



Going off this track alone, the answer is no. The only remix of the pack that isn't a mashup, it sounds largely the same, but definitely has a higher tempo and feels even more like a Black Eyed Peas track than it did before. The upside is that this song's lyrics make sense, and it's hell of a lot of fun to play. Challenging taps, some fun freestyle parts, and some fun rhythmic scratches make a very danceable track even better.

Rating: 5/5

Big Boi feat. Cutty - "Shutterbugg" vs. Mark Morrison - "Return Of The Mack"



Easily the standout track of the entire pack, this mix of Shutterbugg with the classic Return of the Mack is not only the best mix in the pack, but it's one of the best mixes in the entire game. Big Boi's boisterous lyrics fit in perfectly with Morrison's returning player theme, and what results is an excessively smooth track that even manages to incorporate En Vogue in one part. Disappointingly, it doesn't have many freestyle crossfade sections, but it's a minor complaint.

The song just reeks fun and old-school flavor, and is a blast to play as well, with clever crossfades, well placed samples, and one (aww) freestyle crossfade that lets you blend Shutterbug's jumpy beats and RotM's smooth draw to great effect towards the end. It's just superb.

Seriously. I dare you to listen to "Return of the-- B.I.G. B.O.I." and not shift in your seat with excitement.

Rating: 5/5

Rihanna - "Umbrella" vs. Marvin Gaye - "Let's Get It On"



It sounds strange in a preview, and even as a complete song, it still sounds odd. But there's something about the closing track of this mix pack that just -works-. It may be because mixing Marvin Gaye with anything may be a recipe for success, but Rihanna's come hither lyrics slowed down running over MG's song just feels nice, and makes Umbrella listenable (I can't stand the original). The excessively slow tempo may throw one for a loop, but it's a decent challenge, if only the freestyle sections were more unique, but there's hardly anything to play with on the few times you do get to have control. Pretty solid, pretty cool, but definitely the odd one out.

Rating: 4/5

Saving the best for last, the backwards compatibility update is out as well, and more than just a simple import track option, they've also been updated with all of the freestyle moves and new gameplay additions from the sequel! Sometimes the new additions work well, sometimes they just sound strange, but the undeniable cool that comes with playing the DLC tracks from the original and scoring into the stratosphere negates said rough patches (mostly related to samples). Also, call me crazy, but it seems as if more post production was done on each track, because they sound MUCH cleaner than they did before. It's just a shame you can't "like" the track like the on-disc songs, but it's hardly a deal-breaker. Even though this update took a while, it was well worth the wait.

Rating: 5/5

I'm always happy to announce when Freestyle Games has done it again, and they have. This pack is a great way to kick off all the new DLC, and because the backwards compatibility update is out as well, now couldn't be a better time to be a DJ Hero 2 player.

Here's to the Electro Mix Pack on Tuesday, yes?

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Friday, September 17, 2010

Captain Obvious RETURNS.




ONE MO' GAIN!

(Mouseover for full effect!)

Again, I'm just saying..

Continue Reading..

Friday, July 16, 2010

Looks like Twitter's good for something..



I know Abe, I can't believe it either.

A few weeks back, I found out about a Twitter account apparently started by Abe, and while it claimed to be official in some way, knowing the internet, I took the small rumblings within to be nothing more than a fan having a good time. This didn't stop me from keeping a close eye on it anyway, and now, it seems as if it's paid off! A small development crew by the name of Just Add Water games has apparently been working closely with Oddworld Inhabitants on a new Oddworld title across multiple platforms.

Screenshot from my phone after the jump, and man. I know I'll be on eggshells until they announce whatever it is. The gaming landscape NEEDS something as soulful as Oddworld right now, and I've been waiting to dive back into all those charming personalities and beautifully twisted worlds for some time now.

Heck, I'm still sitting here trying to achieve a perfect 300 in Abe's Exoddus on my PSP (297's my best!)..and that's REALLY saying something.

Welcome back, sir. You were missed.






Continue Reading..

Thursday, July 8, 2010

Cry if I want to - DJ Hero Party Mix Pack Review



Tis another day, and suddenly, out of nowhere, DJ Hero Content! While I was completely sated with the Domination Mix Pack and the great Preview for DJ Hero 2, the Party Mix Pack is a complete surprise, and it can't come soon enough, as I don't think I can really wait until October to keep the party going anyhow. After seeing the tracklist in the description on Xbox Live, I worried a bit. With beat juggles (arrangements) of The Pussycat Dolls "Buttons", Rihanna's S.O.S., and a mashup of Lady Gaga's "Poker Face" with Duran Duran's "Girls on Film" (wha?), it signaled a more MTV pop direction that left me not knowing what to expect. While the first two I could tolerate, given that I didn't exactly hate their original versions, it was the mashup at the end that really had me going. Those two songs? Really? How could that possibly work?

I hit the download button with a hint of unease, but remained faithful. You know, I never would've thought "Feel Good Inc." would mix with "Heard It Through the Grapevine" so well until this game, and surely, the same applied here, as the high quality of their mixes thus far left little room for doubt.

Was I right?



DJ Hero "Party Mix Pack" (Downloadable Content)
For: Xbox 360, PS3, Wii (Songs sold as individual tracks)
Publisher: Activision/Freestyle Games
Price: 640 Microsoft Points, $7.99 PSN, 300 Wii points (per track)
Release: 7/4/2010


To put it lightly: No, I wasn't right with my assumption at all. But it isn't all bad news. While the Party Mix Pack features an daring track selection and a decent challenge, its lazily put together arranges and questionable third act, not to mention its oddly placed difficulty spikes ensure that seasoned veterans have little to return to, and the casual fan has yet another pack of songs to add to the collection, but it will stay in rotation for only so long before interest is lost.

But, to my verdict, yes?

Once again, songs are rated on a 1 to 5 scale, with an overall grade given at the end.

Pussycat Dolls - Buttons (Beat Juggle)



I was half awake and nearly had a perfect sightread on my first try.

Despite that ringing in my mind as a bad omen rather than a testament to skill, there wasn't a complete trainwreck left in my wake, but not anything too special here either. It's a slow, wispy track that mimics the same energy and tempo as the original, (why not make it energetic and interesting?) but sounds so close to it that you'll wonder why they've bothered to call it a beat juggle at all until the final moments, where a clever use of samples and scratches do a bit to liven things up at the end. It isn't enough to save the song from it's squarely middle of the road challenge, but it's a decently fun run that could've stood to be more interesting to play overall. Bit of a missed opportunity. (Rating: 3/5)

Rihanna - S.O.S. (Beat Juggle)



The same can also be said about this arrangement of Rihanna's song S.O.S. Carrying a higher and a more playful steady tempo than the song before it, its strange inclusion is only exacerbated by how boring it was to play. While I could stomach Buttons due to it's fun lyrics, heavy middle eastern-esque twang, and entertaining, yet unremarkable chart, I couldn't wait for this mix to end, and even started dropping notes and neglecting rewinds towards the climax because I didn't want to extend the song any longer than it should've been. Again, it was a bit skimpy on challenge, and I probably would've gotten another impromptu perfect if I hadn't gotten so bored 3 quarters in. Maybe a true Rihanna fan would enjoy it more than I, but that seems to me like it'd need to survive on made up excuses, rather than it truly being a good track to play and listen to on its own merits. (Rating: 2/5)

Duran Duran/Lady Gaga - Poker Face vs. Girls on Film



Well, this is strange. Watching the video, you can get a glimpse of what I mean. This way, you won't find it strange when I wonder aloud as to what the hell they were thinking with this one. While I enjoy "Poker Face" (the Cartman version sits proudly as a part of my Rock Band 2 tracklist), and "Girls on Film" on their own (Yes, Duran Duran has played MORE than "Hungry Like the Wolf"), whoever thought they would work as a mashup needs their ears, and brain checked. Very little of Poker Face is present besides the lyrics, and using GaGa's vocals with Duran Duran's synth results in a strangely awkward sound that requires a tempo increase on the former's part, turning the song even more poppish than it was before while managing to make it sound rushed and NOW!-ish at the same time. While the song has admittedly grown on me in subsequent playthroughs, I think it's more because of the song's unique blend of tapping and crossfading, rather than it's strength as a pretty good, but below standard mashup. I was disappointed, but still return for a challenge here and there. (Rating: 3/5)

So there you have it. While I was expecting something with a little more heart, and definitely little more challenging (especially after the amazing Domination pack), I didn't get that at all, and ended up feeling a bit shortchanged. The worst part was, the mixes themselves weren't terrible, per-se, but instead so middle of the road that in a game that insofar has had EXCELLENT downloadable content, it ended up feeling mediocre by comparison. It isn't even their fault for setting the bar so high in the first place, but rather their fault for not matching it with this uninspired effort, because for the first time wince release there's finally a pack that I didn't enjoy much at all. My advice for experts is to not expect too much from an unimaginative set, and midrange players, appreciate the oddly paced challenge, but don't expect to play it more than once or twice at best. Bummer.

Rating: 6.5

Continue Reading..

Tuesday, May 25, 2010

Oh?!



So I'm piecing my way through the Green Day: Rock Band demo released today, and it was fun, to say the least, I mean, after the attention to detail and care lavished over The Beatles: Rock Band, there was no doubt in my mind that Harmonix could do one of the bands who revived punk justice.

But this isn't about them. Or the demo. I'm sure you notice the picture.

It raises a few thoughts. Guitar, drums, bass, vocal...harmonies? Okay. It was in B:RB, I can let that slide. Saw that coming.

There's also a keyboard there. More thoughts. How is this going to work? What is the note chart going to look like? On Expert? Does this mean we now have a max number of SEVEN band members at once, and a minimum of 5 as a full band?

Will we finally get a most triumphant version of Bohemian Rhapsody to play at parties? Piano Man? Love Train? Party Hard?

Can I really fit 7 people in my house? Should the police be called in advance?

The mind boggles.

Because really, It's one thing to say, "Yeah, it's coming out", and another to come to the table with actual material.

I think Rock Band 3 finally has an announcement it deserves.

Thanks to JoeCamNet's Dtoid Blog for the picture, your camera was muuuuch kinder to the image than mine.

(This article's also on CLgamer.com!)

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Thursday, April 29, 2010

DJ Hero: Domination Mix Pack Review



Everyone reading this blog knows how much I love DJ Hero. Everyone. Especially if you've seen me play, and how I have without hesitation, downloaded each DLC pack without hesitation. But after the Eminem vs. Jay-Z pack, I'd assumed they were going to rest on their laurels for a while.

Color me surprised when Freestyle Games and Activision announced that there would be ANOTHER DJ Hero content pack released this month! Sure, the game doesn't exactly have a Rock Band level of DLC saturation, but the fact that Activision continues to support the game, despite the steep price and despite the (typical for a new IP) sales numbers, they keep putting them out. So far, they've been of an extremely high quality, not only in the choice of songs themselves, but in the amazing ways they've been arranged, and the technique required to master them. But does the newly released Domination pack keep up the tradition of unique, unconventional gameplay that DJ Hero is known for, or is it finally time for their first DLC disaster?


DJ Hero Domination Mix Pack (Add-On Content)
For: Xbox 360, Playstation 3, Wii (PSN Release : May 11)
Price: 640 MS Points, 300 Wii Points, $7.99 Playstation Network
Released 4/29/2009


For starters, it's clear why they've called this the "Domination" pack, because of each of the three mixes; Beat juggles (arranged versions) of Red Mist VIP (Danny Byrd), and Wolfgang's 5th Symphony (Wolfgang Garter), and a mashup of Sandstorm (Darude) vs. Higher State of Consciousness (Josh Wink) are what's being served, and they're all going to kick your ass. Each song in this pack hosts not only a daunting length, but they all use just about every advanced technique in the game in some fashion to create a pack obviously tailored towards people who think they're the shit in this game. You'll be humbled by the time you're done, trust me.

Now to the mixes! (Ratings for each mix are out of 5, and were played on Expert difficulty.)



Red Mist VIP is the first of three mixes, a DnB/Hip-Hop song that starts off slow, gets more challenging with a tempo increase, then slows down again. It's almost like an introduction to the patterns you'll experience for the rest of the pack in terms of difficulty, like scratching amidst crossfade spikes(!!) and stretches of 2 to 3 button simultaneous taps . While it's almost completely unexciting as a mix (personally, I think it sounds too close to the original), gameplay wise, it's an above average challenge that's good for a warmup, or even honing technique. (Rating: 3/5)



Wolfgang Gartier's 5th Symphony ditches the easy introduction and immediately kicks off with frenzied crossfading and rhythmic scratching eerily reminiscent of the Groundhog (Noisia) beat juggle from the climax setlist of the original game. Hard hitting and bombastic, it's a very technical song that starts off slowly, just like the original, then completely descends into a madness that'll have you employing every technique in the game to great effect. Unpredictable crossfades, spikes, changes in tempo, believe me when I say this song had it all, and then some, It also holds the honor of being the first DLC song I didn't 5 star on a sightread, because it was just TOO MUCH, especially during the last 1/3 of the song. Easily the hardest song in the pack, and one that'll even have the most seasoned of players break a sweat. (Rating: 5/5)



The crown jewel in this pack however, is a high energy, thumping mashup of Sandstorm and Higher State of Consciousness. Aside from being a GREAT listen (I really had to stop myself from moving my shoulders, it was messing me up!), it's also a blast to play as well. It nails that perfect balance of scratching and crossfading that forces a rhythm into your hands that soon spreads to your entire body. Well placed taps, rapid multiple button scratches in succession, and minimal use of samples make for a song that not only sounds great, but feels great as well. Anyone whose ever played "Paper Planes vs. Looking At Me" from the original knows exactly what I mean by this. When balanced right, a song can feel so intuitive that the directional arrows on scratches are irrelevant because you're already moving to the beat on your own. This is it. (Rating: 5/5)

As a whole, I was very satisfied with the DJ Hero Domination Pack. The mixes are challenging, well laid out, and the fans that have been clamoring for more House/DnB in the game will be happy as well. If you're an advanced DJ Hero fan who cannot wait for the sequel to get his fix, then this content is a no brainer for you. Intermediate players may want to think twice before jumping in, though lowering the difficulty does (and will) make the experience less of a trip through DJing hell. If you've fallen off the wagon and have grown tired, this may not win you back, as it's more of the same, but with elevated difficulty. I really do have to say that the mixes again are exremely well done, and I can only hope that Freestyle continues to raise the bar even higher moving forward. To answer my question from earlier; it most certainly does keep up the series tradition of great music and unique gameplay.

(This article's also on CLgamer.com!)

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Wednesday, April 14, 2010

Captain Obvious.


.

I'm just sayin'.


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Thursday, February 11, 2010

This looks amazing. Here are three ways to have it NOT suck, Sega.

Watch this.



Looks great, doesn't it? Here's how Sega can keep from screwing it up. Again.

1 - MAKE SURE WE'RE ONLY USING SONIC. REAL SONIC.

I may be one of the only fans left keeping track, but ever since this generation started, Sonic Team's taken to promising the fans that each new title is a return to form, that we'll only be using Sonic, no sidekicks along for the ride, and that we'll do what he does best.

Then they turn it on us.

This bait-and-switch tactic worked with the godawful Sonic The Hedgehog when they pulled Shadow's vehicles and Silver's physics sandbox gameplay out of a hat months before release, and of course, in Sonic Unleashed when they revealed that Sonic would be transforming into a damned werehog, again veering off of normal Sonic gameplay and forcing players into a cheap, slow paced brawler. Oh yeah. They managed to sneak Tails and another new annoying sidekick in the form of Chip in there as well. Sega, understand that we don't need to play as Sonic, his brothers, sisters, extended family, second cousins, THEIR cousins, AND the black sheep inbetween. Running and jumping is a pastime in gaming that'll never grow old. Sonic doing this has not gotten old. Variety of this sort is atrocious and the #1 thing ruining Sonic games post 1995.


NO.


2 - More Platforming, less (yes, I said LESS) Speed.

Ever since Sonic's transition from 2D to 3D, the design seems to have been running in reverse. Sonic games of the Genesis era were tricky, filled with secrets, and had great platforming in huge, multi-tiered levels. Almost as if it were a present for making it through, they were always bookended with short stretches that allowed Sonic to show off his trademark speed. They were brief moments, but they were always rewarding and a blast to experience.


(What a REAL Sonic level used to look like. Click to enlarge)


Sonic games in the post-Dreamcast era have had an emphasis on speed, with platforming either falling by the wayside, or being an afterthought. This has forced the game's structure into a psuedo on rails trial-and-error affair, with success coming not from how well tuned your reflexes are, but how well you've memorized a stage after failing countless times. Even my recent favorite of the series, Sonic Unleashed suffers from this. The stages are amazing rollercoaster rides, yes, but the bottleneck it forces players into, essentially having to play a level the way the developers want you to instead of encouraging exploration and multiple paths is one of the things that has been killing the series since 2000.

A return to the secret filled, challenging platform days would be amazing. Sonic's fast. This has been established. But it's a character trait, not a singular gameplay rule. Imagine if everything Mario did in his games was centered around plumbing.

Yep.

3 - Please no "epic" plotlines.

Am I the only person who remembers when Sonic was just a tree hugging, chili dog eating, 'tude filled advocate for animal rights? Robotnik captures the animals and enslaves them, then Sonic sets out to rescue them. That's the motivation. All Mario had was a princess, a bunch of mushroom men, or his brother, but Sonic? He was rescuing the entire damn wilderness. But while Mario has been content rescuing Peach for over 20 years with nary a deviation in plot, Sonic's adventures just keep getting more epic, and simultaneously more ridiculous. Emerald legends, strange relics, plots to destroy the earth, mystical beings, clones, prophetic destinies, it ended up coming to a head (at least for me) in 2006 when he had a love interest in Princess Elise.


Fuck.


I don't need to explain what's wrong with this picture and I'm not going to. All I'm going to say is, if I get ahold of this and I find some radical overarching plot that involves Sonic being thrown back in time due to the activation of a mystical device powered by the tears of an ancient mole race who've been controlling time through the whims of a mystical plant being who speaks through his ass, I'm going down to San Francisco myself and shooting someone in the face.

Sega, you look over this carefully and we'll be golden. Otherwise, you're bound to lose a longtime fan. I know I'm not the only one tired of perpetuating The Sonic Cycle over and over again.


Continue Reading..

Monday, December 28, 2009

"No bareback even in the great outdoors, eh?.."



Yes, Harry did just say that. Yes, that thing is in trash is what you think it is.

Oh how I love Silent Hill: Shattered Memories more and more with each passing second.


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Wednesday, November 11, 2009

DJ Hero vs. ExpertPenguin -- Dj Hero Review



Well, that came out of nowhere.

Though, you couldn’t blame me for being skeptical.

After all, I’ve been burned before.

The “Hero” series of music games has almost become a caricature of itself by now. With full priced releases every few months that don’t dare to innovate and incredibly expensive bundled instruments that aren’t getting any cheaper, the overall lack of enthusiasm towards the genre now is something we all should’ve seen coming. Plastic instrument games aren’t what they were two years ago (some would say that’s where they peaked) and the current economical situation makes these premium priced games an even harder sell than before. After all, if you’ve flailed around on a plastic guitar for one franchise, you’ve done it for all of them.

But what about something different, like say…a turntable?

A group of people from Europe came to the same realization and offered up their answer in the form of DJ Hero. The good news is, even though it isn’t light on expense, I don’t think anyone will feel shortchanged after taking it for a spin.



I’ll say it up front, DJ Hero is unlike any rhythm game I’ve ever played. From its unique controller, to it’s highly original and well produced mixes, the game somehow achieves a level of familiarity and overall freshness that hasn’t been seen in any music game to date.

The best thing about the game, and this may sound a bit funny, is that it doesn’t feel like what is now a traditional “Hero” game at all. It, in fact, feels more like the series used to before they started overloading on features in an attempt to outdo Rock Band, and the game itself is much better for it. This may turn some party gamers off, as the game is almost entirely centered around a single player experience, but believe me when I say the game is much better for it in the end with one small exception that I’ll mention later.

I was able to get my hands on the “Renegade” edition of the game (pictures in an earlier post), and I honestly consider it the definitive edition of the package. Inside that massive box comes a copy of the game, a special gold and black version of the turntable controller, a Eminem/Jay-Z mixtape, and a very sturdy carrying case that also serves as an actual stand/platform for the controller itself. I consider it the definitive version of the game simply because of the inclusion of that last detail, but anyone who can’t get their hands on that one will still find the game and turntable controller in the regular package.

The controller itself is very well put together, and as far as complexity goes, can range from daunting if you’ve never/rarely picked up a music game, to challenging if you’re well versed in the art of vicarious music making. There’s the turntable itself with three platter buttons for effects and skips that can be manipulated to scratch or spin a full 360 degrees, an effects knob for distorting sounds, a “Euphoria” (think Star Power) button, and a crossfader for switching between records in a single mix. The interface in-game is modeled after a record, with three tracks representing the first song, sound effects, and second song being mixed, respectively. From there, it's matching notes to the beat, placing effects, scratching or spinning where necessary, and using the crossfader to switch to the extreme left or right to isolate a single record in play.



While it all sounds complex on paper, thanks to the mandatory tutorials you have to run, and the game’s gradual but balanced difficulty curve, using this new instrument becomes second nature after an hour or so of play. Of course, there are a bevy of advanced techniques to learn and use, but the fact that it’s still useable on a beginner’s level is a great job on the developer’s part.

It’s a great thing too, because the soundtrack is phenomenal. I don’t even second guess myself in the slightest when I say it’s easily one of the best put together soundtracks in a music game to date. Each of the game’s 93 mixes have been produced from over 103 songs by various professionals, be they in-house or famous ones like Cut Chemist, DJ AM, Grandmaster Flash, or even the inimitable Daft Punk, and it shows. Genres like Hip-hop, R&B, Dance, House, Techno, and even Rock are represented here, and the fact that it’s all original music immediately makes it stand out, even having the effect of making the marriage between controller and screen more pronounced. Usually, when playing a music game, you’re simply emulating, or pretending to be your favorite stars of an established song. Since everything in this game has never been heard before, it actually feels like you’re the one producing, and the sense of satisfaction, particularly when completing a challenging song, is second to none.

If there is one misstep in this, it’s that the Guitar/DJ tracks easily stand out as the worst of the package. Given that the game is, at the end of the day, a part of the whole “Hero” canon, you figure publisher Activision was going to force Guitar gameplay in there somehow, and it feels exactly like that, forced. None of the (thankfully few) songs featuring the dual gameplay mix together well at all, and even though they aren’t bad per se, in a game full of otherwise great and inventive mixes, they stick out like a sore thumb.

On the multiplayer front, aside from the above mentioned, there really isn’t much to speak of. You have Guitar/DJ, DJ vs. DJ..and that’s about it. I can personally tell much of the focus went into the single player campaign, what with a dizzying number of setlists to complete and 255 stars to unlock prizes across the board, but the multiplayer gameplay isn’t anything to write home about. DJ vs. DJ can be played locally independent of difficulty, and the aforementioned is painful to participate in, though the Guitar tracks are challenging on their own (though a bit repetitive). Hopefully in the (inevitable) sequel we’ll see DJs battling tracks on separate mixes, some sort of tug of war mode, or even more of a custom sound element in the future, but it’s a small complaint in an otherwise solid first entry into the franchise.



Visual wise, the game is surprisingly well done. Even though the art style may be hit or miss for some people, there isn’t any denying that a ton of effort was put into it, despite the fact that your attention will be focused mostly on the notes played. Colors pop, the DJs are surprisingly well animated (though they don’t always match up with what’s going on controller wise), and each venue is a spectacle, with flashing lights, effects and camera tricks that pulse to the beat of whatever song you’re playing, with massive crowds that do well to make you feel like you truly are the life of the party.

In case you couldn’t tell before I reached this conclusion, I found Dj Hero to be fantastic. The controller is sturdy and unique, the music is mindblowing, and even though the game hits a snag here and there, for a freshman entry to a new franchise, the room for improvement is definitely there, and as an entire package, is very, very tight indeed. Of course, even DLC is on its way ensuring that the experience can only get better from here on out. I recommend everyone give this game a try, from new people unaware of what the music game craze is all about, to even seasoned players like myself who are all too quick to write the game off because of its radically different focus.

After all, I was one of them. Look at me now.



Continue Reading..

Tuesday, October 27, 2009

The Unboxing.



It's here.



The beginning of a beautiful friendship..



You know what that means. Stay tuned.

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Tuesday, July 7, 2009

Quick Thought - Fighters



It seems like 2009 is the year the of the fighting game. Really, for a genre that I thought was on the steady decline, it seems that all of the biggest names of the genre are making some sort of comeback. Just for kicks, here's how it's going down in '09:

-First Capcom stuns us all with Street Fighter 4. It's also no secret that ultra rare (and incredibly broken) fighter Marvel vs. Capcom 2 is going to be downloadable around the end of July. Then mid summer, they drop a ball on us confirming the impossible--Tatsunoko vs. Capcom is coming to the states (only on the Wii), possibly by the end of this year.

-Namco finally decides to make Tekken 6 a definite fall release (on three platforms!) with the added bonus of also releasing Soulcalibur: Broken Destiny(or Soulcalibur IV: Kratos edition) for the PSP.

-Not about to be outdone, SNK decides to revitalize and reinvent King of Fighters with the upcoming KOF XII, bring us back in time with an XBLA version of Garou: Mark of the Wolves, and take us even FURTHER back with KOF 98': Ultimate Match.

-Sensing something amiss (and looking to steal a bit of thunder from SNK, methinks), Arc System Works realizes after the English release of Guilty Gear X2 Accent Core Plus it can't afford to keep milking Guilty Gear X2 like Street Fighter 2,(aside from sega locking them out of creative control of the GG franchise) and decides to take THEIR universe forward with Blazblue: Calamity Trigger.

So yeah. It's a good time to invest in an arcade stick, if you dig this kind of thing.

Or at least a fight pad. I know I have.

Continue Reading..

Wednesday, June 24, 2009

GH: Smash Hits disappoints my already low expectations.

randy_tries_guitar_hero.jpg

So after months of anticipation and hyping (admittedly from my end), I have a few people asking me:

"Hey Lucien, why don't you have Guitar Hero: Smash Hits yet? Weren't you waiting for that one?

Honestly, I was..

Then I saw this.



Forget the solo, that's standard Guitar Hero fare by now. It's that tomfoolery at the end that deserves special mention. A 5 button chord.

For a thunderstrike noise. Not a guitar sound, the sound of thunder crashing. Great.

I'd blame it on Neversoft not even trying anymore in a fit of anger, but after doing a bit of internet matlocking, I found out it wasn't even Neversoft who did the charting for the songs this time around, it was outsourced to another dev called "Beenox".

News Flash: You're truly milking your franchise when you have to assign it to other developers. Perhaps the other three GH games being developed this year are a bit unnecessary, hm?

Actually playing the game for a bit didn't do them any more favors as well. Songs I knew and loved were changed, some for the worst rather than best. Easy songs were fitted with awkward parts, harder songs were made easier, and even the songs themselves sounded worse in spots. How did this happen? The objective was simple, to take songs that were ALREADY on another three discs, transplant them here, add vocals and drums (bass for a few of them) and you have a finished product. I won't go into Guitar Hero's presentation issues, the game hasn't really advanced graphically in about 3 years anyway.

I already knew it was a cash-in from the get go, as the title required such a modicum of effort to become a reality in the first place. No matter how much fun the title was, it was still just a copy/paste job that would've been better served as DLC. Suddenly, the concessions I'd made to accept it ended up being the reason I hate it. The game DOES need to be downloadable content, as they're charging $59.99 for a GH title with 48 songs and NO downloadable compatibility with previous games. Worse even, the game won't have DLC of it's own, so after the nostalgia trip is over, you're left with little else to toy around with. I'll admit there's a fair amount of replay in the vocals/drums parts, as many of these songs haven't been realized in a full band capacity, but from what I've seen, many of the drum charts outside of Expert+ (drumming with two bass pedals) are just plain monotonous, and the vocals are still unsatisfying, due to the way GH handles the entire endeavor.

I thought it'd be impossible for Guitar Hero: Smash Hits to disappoint, and I couldn't have been more wrong. It's almost as if Activision read my Guitar Zeroes post and wanted to try their best to keep me from spending my final $59.99 on the franchise. "We don't need your $60", they said. "We can make this into the biggest piece of shit ever and people will STILL buy it!" If the ravings of friends on Facebook and the avalanche of YouTube videos showcasing kids playing it are any indication, they're right. There's no accounting for taste, or quality as long as it says Guitar Hero on the box. The series went from quality over quantity with annual excellent releases, to the exact opposite with titles like this every few months.

There's also a 5 button chord in this game. I really can't get over it. What the hell were they thinking?

Activision: 1, Me: 0. You win guys.

As for me, I'm very much done. Back to Rock Band I go. DJ Hero admittedly looks like such an interesting experiment in my mind, but I have very little faith at this point.

We'll see.

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