Monday, June 22, 2009

Bayonetta blowout.


It's no secret to anyone close to me that I'm excited for Bayonetta, lovechild of Sega and Platinum Games (formerly Clover Studio and of Okami fame). From her unique design to the fast paced stylish action gameplay, I can't see where this title could go wrong. Further cementing my rabid anticipation would be the fact that Hideki Kamiya (Devil May Cry) is at the helm. I mean, we're talking about the guy who redefined action gaming back in 2001, you know, WAY before David Jaffe waltzed in and stole his thunder by sticking QTEs in the middle of our grab combos with God of War.

Personally, I'm getting a little tired of every action game being compared to GoW post-2005, and it's nice to see ANOTHER game get the limelight, free of those comparisons. Of course, to know what I'm talking about, you'd have to see it in action, right? The jump awaits.

I think the worst part of any action game is staring at the loading screens. Bayonetta is no stranger to them, however instead of a black screen, in this game you get a chance to tool around and learn all her moves, and if this video is any indication...there's a TON of them. Loading screen montage go!

If you stopped to ask, "Why do her clothes keep disappearing?" it's because well...those aren't clothes she's wearing. That's her hair.


Oh, and are those bazookas on her ankles? My word. I think I'm in love.

Just in case that wasn't enough (I know it wasn't for me), here's the 10 minute demo from E3, being played by someone who obviously knows their stuff. I swear, her moves look even better in practice, and if the entire game can keep up the pace and look of this short demo, I think fans of action games everywhere are in for a treat.

If you're still as interested as I am after watching these, be sure to check out the Developer's Blog, as they're taking time aside from making this awesome game to detail the process that goes into creating everything from character design, to the weapons and even how the music was scored. Interesting reads, especially if you're curious about just how much work goes into making a game from concept to reality.

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